import { Command } from '../Command.js'; import * as THREE from '../../../build/three.module.js'; /** * @param editor Editor * @param object THREE.Object3D * @param newMaterial THREE.Material * @constructor */ function SetMaterialCommand( editor, object, newMaterial, materialSlot ) { Command.call( this, editor ); this.type = 'SetMaterialCommand'; this.name = 'New Material'; this.object = object; this.materialSlot = materialSlot; this.oldMaterial = this.editor.getObjectMaterial( object, materialSlot ); this.newMaterial = newMaterial; } SetMaterialCommand.prototype = { execute: function () { this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial ); this.editor.signals.materialChanged.dispatch( this.newMaterial ); }, undo: function () { this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial ); this.editor.signals.materialChanged.dispatch( this.oldMaterial ); }, toJSON: function () { var output = Command.prototype.toJSON.call( this ); output.objectUuid = this.object.uuid; output.oldMaterial = this.oldMaterial.toJSON(); output.newMaterial = this.newMaterial.toJSON(); return output; }, fromJSON: function ( json ) { Command.prototype.fromJSON.call( this, json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.oldMaterial = parseMaterial( json.oldMaterial ); this.newMaterial = parseMaterial( json.newMaterial ); function parseMaterial( json ) { var loader = new THREE.ObjectLoader(); var images = loader.parseImages( json.images ); var textures = loader.parseTextures( json.textures, images ); var materials = loader.parseMaterials( [ json ], textures ); return materials[ json.uuid ]; } } }; export { SetMaterialCommand };