import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from '../../../../build/three.module.js'; class WebGPUUniform { constructor( name, value = null ) { this.name = name; this.value = value; this.boundary = 0; // used to build the uniform buffer according to the STD140 layout this.itemSize = 0; this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer } setValue( value ) { this.value = value; } } class FloatUniform extends WebGPUUniform { constructor( name, value = 0 ) { super( name, value ); this.boundary = 4; this.itemSize = 1; Object.defineProperty( this, 'isFloatUniform', { value: true } ); } } class Vector2Uniform extends WebGPUUniform { constructor( name, value = new Vector2() ) { super( name, value ); this.boundary = 8; this.itemSize = 2; Object.defineProperty( this, 'isVector2Uniform', { value: true } ); } } class Vector3Uniform extends WebGPUUniform { constructor( name, value = new Vector3() ) { super( name, value ); this.boundary = 16; this.itemSize = 3; Object.defineProperty( this, 'isVector3Uniform', { value: true } ); } } class Vector4Uniform extends WebGPUUniform { constructor( name, value = new Vector4() ) { super( name, value ); this.boundary = 16; this.itemSize = 4; Object.defineProperty( this, 'isVector4Uniform', { value: true } ); } } class ColorUniform extends WebGPUUniform { constructor( name, value = new Color() ) { super( name, value ); this.boundary = 16; this.itemSize = 3; Object.defineProperty( this, 'isColorUniform', { value: true } ); } } class Matrix3Uniform extends WebGPUUniform { constructor( name, value = new Matrix3() ) { super( name, value ); this.boundary = 48; this.itemSize = 12; Object.defineProperty( this, 'isMatrix3Uniform', { value: true } ); } } class Matrix4Uniform extends WebGPUUniform { constructor( name, value = new Matrix4() ) { super( name, value ); this.boundary = 64; this.itemSize = 16; Object.defineProperty( this, 'isMatrix4Uniform', { value: true } ); } } export { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform };