// ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,i,h;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),i=b*6-f,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),f){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,n,q,m,t,v,B=b.geometry,x=B.vertices,D=[],f=0;for(i=B.faces.length;f0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(v.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,p,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},D.push(h);D.sort(function(b,c){return b.distance-c.distance});return D}else return[]}}; THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= function(h,j,q,m,t,v){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>v?j:v:m>v?m:v):(c=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>v?j>i?j:i:v>i?v:i:m>v?m>i?m:i:v>i?v:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,n||0,q!==void 0?q:1,m||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,n,q,m,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=n;this.n33=q;this.n34=m;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i; b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44,va=c.n11,wa= c.n12,qa=c.n13,ra=c.n14,ia=c.n21,G=c.n22,u=c.n23,T=c.n24,L=c.n31,U=c.n32,Z=c.n33,ja=c.n34,W=c.n41,M=c.n42,e=c.n43,za=c.n44;this.n11=d*va+f*ia+i*L+h*W;this.n12=d*wa+f*G+i*U+h*M;this.n13=d*qa+f*u+i*Z+h*e;this.n14=d*ra+f*T+i*ja+h*za;this.n21=j*va+k*ia+p*L+n*W;this.n22=j*wa+k*G+p*U+n*M;this.n23=j*qa+k*u+p*Z+n*e;this.n24=j*ra+k*T+p*ja+n*za;this.n31=q*va+m*ia+t*L+v*W;this.n32=q*wa+m*G+t*U+v*M;this.n33=q*qa+m*u+t*Z+v*e;this.n34=q*ra+m*T+t*ja+v*za;this.n41=B*va+x*ia+D*L+F*W;this.n42=B*wa+x*G+D*U+F*M;this.n43= B*qa+x*u+D*Z+F*e;this.n44=B*ra+x*T+D*ja+F*za;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*= b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,n=this.n32,q=this.n33,m=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*v+d*k*p*v+f*i*q*v-b*k*q*v-d*i*m*v+b*j*m*v+f*h*p*B-c*k*p*B-f*i*n*B+b*k*n*B+c*i*m*B-b*h*m*B-d*h*p*x+c*j* p*x+d*i*n*x-b*j*n*x-c*i*q*x+b*h*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32; b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,n=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,n*j+d,n*k-f*h,0,p*k-f*j,n*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p= j*k,n=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-n;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=n*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;n=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+n*d;this.n21=n+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;n=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-n;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;n= h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+n;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;n=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=n*i-q;this.n31=q*i-n;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,n=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=n+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31=m-p*f,this.n32=q+n*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c= b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var n=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(n+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length(); d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23= b.n23*i;this.n33=b.n33*i}}; THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,n=b.n24,q=b.n31,m=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,D=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*x-n*t*x+n*m*D-k*v*D-p*m*F+k*t*F;c.n12=h*t*x-i*v*x-h*m*D+f*v*D+i*m*F-f*t*F;c.n13=i*n*x-h*p*x+h*k*D-f*n*D-i*k*F+f*p*F;c.n14=h*p*m-i*n*m-h*k*t+f*n*t+i*k*v-f*p*v;c.n21=n*t*B-p*v*B-n*q*D+j*v*D+p*q*F-j*t*F;c.n22=i*v*B-h*t*B+h*q*D-d*v*D-i*q*F+d*t*F;c.n23=h*p*B-i*n*B-h*j*D+d*n*D+i*j*F-d*p*F;c.n24= i*n*q-h*p*q+h*j*t-d*n*t-i*j*v+d*p*v;c.n31=k*v*B-n*m*B+n*q*x-j*v*x-k*q*F+j*m*F;c.n32=h*m*B-f*v*B-h*q*x+d*v*x+f*q*F-d*m*F;c.n33=i*n*B-h*k*B+h*j*x-d*n*x-f*j*F+d*k*F;c.n34=h*k*q-f*n*q-h*j*m+d*n*m+f*j*v-d*k*v;c.n41=p*m*B-k*t*B-p*q*x+j*t*x+k*q*D-j*m*D;c.n42=f*t*B-i*m*B+i*q*x-d*t*x-f*q*D+d*m*D;c.n43=i*k*B-f*p*B-i*j*x+d*p*x+f*j*D-d*k*D;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*n;d[7]=b*q;d[8]=b*m;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)}; THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,n;j=new THREE.Matrix4;k=c-b;p=d-f;n=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((h+i)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,i;d=0;for(f=this.children.length;d=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(e=Math.min(e,h/(h-j))),ee&&j.positionScreen.z0&&G.z<1))ua=wa[va]=wa[va]||new THREE.RenderableParticle,va++,F=ua,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=R.rotation.z,F.scale.x=R.scale.x*Math.abs(F.x- (G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=R.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=R.materials,ra.push(F);h&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,n=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* d-j*f-k*i;c.x=n*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-n*-k;c.z=m*p+d*-k+n*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];q=this.points[d[1]]; m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(n.x,q.x,m.x,t.x,j,k,p);f.y=c(n.y,q.y,m.y,t.y,j,k,p);f.z=c(n.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,d,f,i={};for(c=0;c=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]), e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,z=j.morphTargetForcedOrder,p=j.morphTargetInfluences;nm&&(q=t,m=p[q]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=m;z[q]=1;m=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>= 0&&(f=h.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER, h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4, e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount, e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=h.__webglFaceCount,M.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),M.info.render.calls++): j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,n,p,m,q,C=b.count*3;for(q=0;q=0;e--)b[e].object==c&&b.splice(e,1)}function ra(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(p[k].counter+=1,n=p[k].hash+"_"+p[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:m})), b.geometryGroups[n].faces.push(f),b.geometryGroups[n].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=J++,b.geometryGroupsList.push(b.geometryGroups[q])}function ia(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=ka){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO, e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ka=b}}function u(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,W(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,W(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,W(c.magFilter)),e.texParameteri(b, e.TEXTURE_MIN_FILTER,W(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,ja(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,ja(c.minFilter)))}function T(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),M.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture? e.texImage2D(e.TEXTURE_2D,0,W(b.format),b.image.width,b.image.height,0,W(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);u(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function L(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer= e.createRenderbuffer();b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);u(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,W(b.format),b.width,b.height,0,W(b.format),W(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),u(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,W(b.format),b.width,b.height, 0,W(b.format),W(b.type),null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16, b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null); e.bindFramebuffer(e.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Ea,b=ya,f=Ia,h=Aa);c!=xa&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),xa=c)}function U(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D, null))}function Z(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function ja(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function W(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,za=[],Wa= null,xa=null,V=-1,na=null,J=0,$=null,N=null,ka=null,sa=null,R=null,ua=null,La=null,Ra=null,Ia=0,Aa=0,Ea=0,ya=0,Ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"), S=b.stencil!==void 0?b.stencil:!0,cb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,db=b.antialias!==void 0?b.antialias:!1,aa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Xa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness= 0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var X,Sa=[],b=THREE.ShaderLib.depthRGBA,ab=THREE.UniformsUtils.clone(b.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab}),Za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab,morphTargets:!0});Va._shadowPass= !0;Za._shadowPass=!0;try{if(!(e=Ba.getContext("experimental-webgl",{antialias:db,stencil:S,preserveDrawingBuffer:cb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(eb){console.error(eb)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK); e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(aa.r,aa.g,aa.b,Ga);this.context=e;var bb=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,s={};s.vertices=new Float32Array(16);s.faces=new Uint16Array(6);S=0;s.vertices[S++]=-1;s.vertices[S++]=-1;s.vertices[S++]=0;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=-1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]=1;s.vertices[S++]= 0;s.vertices[S++]=-1;s.vertices[S++]=1;s.vertices[S++]=0;S=s.vertices[S++]=0;s.faces[S++]=0;s.faces[S++]=1;s.faces[S++]=2;s.faces[S++]=0;s.faces[S++]=2;s.faces[S++]=3;s.vertexBuffer=e.createBuffer();s.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,s.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,s.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,s.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,s.faces,e.STATIC_DRAW);s.program=e.createProgram();e.attachShader(s.program,Z("fragment", THREE.ShaderLib.sprite.fragmentShader));e.attachShader(s.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(s.program);s.attributes={};s.uniforms={};s.attributes.position=e.getAttribLocation(s.program,"position");s.attributes.uv=e.getAttribLocation(s.program,"uv");s.uniforms.uvOffset=e.getUniformLocation(s.program,"uvOffset");s.uniforms.uvScale=e.getUniformLocation(s.program,"uvScale");s.uniforms.rotation=e.getUniformLocation(s.program,"rotation");s.uniforms.scale=e.getUniformLocation(s.program, "scale");s.uniforms.alignment=e.getUniformLocation(s.program,"alignment");s.uniforms.color=e.getUniformLocation(s.program,"color");s.uniforms.map=e.getUniformLocation(s.program,"map");s.uniforms.opacity=e.getUniformLocation(s.program,"opacity");s.uniforms.useScreenCoordinates=e.getUniformLocation(s.program,"useScreenCoordinates");s.uniforms.affectedByDistance=e.getUniformLocation(s.program,"affectedByDistance");s.uniforms.screenPosition=e.getUniformLocation(s.program,"screenPosition");s.uniforms.modelViewMatrix= e.getUniformLocation(s.program,"modelViewMatrix");s.uniforms.projectionMatrix=e.getUniformLocation(s.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ba.width=b;Ba.height=c;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,c,d,f){Ia=b;Aa=c;Ea=d;ya=f;e.viewport(Ia,Aa,Ea,ya)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){aa.setHex(b); Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.setClearColor=function(b,c){aa.copy(b);Ga=c;e.clearColor(aa.r,aa.g,aa.b,Ga)};this.getClearColor=function(){return aa};this.getClearAlpha=function(){return Ga};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray, b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer); e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA), e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){L(b); b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,m){var I,s,u,O,z,J,E,Pa,Qa=b.lights,C=b.fog;V=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Fa);this.initWebGLObjects(b);L(e); (this.autoClear||m)&&this.clear();z=b.__webglObjects.length;for(m=0;m=0;m--)if(I=b.__webglObjects[m],I.render){E=I.object;Pa=I.buffer;u=I.opaque;h(E);for(I=0;I0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray= new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u=0;i--)f[i]==h&&f.splice(i,1)}else d instanceof THREE.MarchingCubes&&qa(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,X,v));Ca&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER, na,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER, m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors= !1;wa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B