[name]
Constructor for the GLSL program sent to vertex and fragment shaders, including default uniforms and attributes.
Constructor
[name]( [page:WebGLRenderer renderer], [page:Object code], [page:Material material], [page:Object parameters] )
For parameters see [page:WebGLRenderer WebGLRenderer]
Standard defaults for vertex shader:
uniform mat4 modelMatrix;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;
uniform mat3 normalMatrix;
uniform vec3 cameraPosition;
attribute vec3 position;
attribute vec3 normal;
attribute vec2 uv;
attribute vec2 uv2;
Conditional defaults for vertex shader:
attribute vec3 color;
attribute vec3 morphTarget0;
attribute vec3 morphTarget1;
attribute vec3 morphTarget2;
attribute vec3 morphTarget3;
attribute vec3 morphNormal0;
attribute vec3 morphNormal1;
attribute vec3 morphNormal2;
attribute vec3 morphNormal3;
attribute vec3 morphTarget4;
attribute vec3 morphTarget5;
attribute vec3 morphTarget6;
attribute vec3 morphTarget7;
attribute vec4 skinIndex;
attribute vec4 skinWeight;
Standard defaults for fragment shader:
uniform mat4 viewMatrix;
uniform vec3 cameraPosition;
Properties
.[page:Object uniforms]
.[page:Object attributes]
.[page:Integer id]
.[page:Object code]
.[page:Integer usedTimes]
.[page:Object program]
.[page:Object vertexShader]
.[page:Object fragmentShader]
Methods
none
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]