[page:PerspectiveCamera] →
[name]
[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.
An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.
Example
[example:webgl_camera_array camera / array ]
Constructor
[name]( [param:Array array] )
An array of cameras.
Properties
See the base [page:PerspectiveCamera] class for common properties.
[property:Array cameras]
An array of cameras.
Methods
See the base [page:PerspectiveCamera] class for common methods.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]