import { Texture } from './Texture'; import { TypedArray } from '../polyfills'; import { TextureFilter } from '../constants'; export class DataTexture2DArray extends Texture { constructor( data: TypedArray, width: number, height: number, depth: number ); /** * @default THREE.NearestFilter */ magFilter: TextureFilter; /** * @default THREE.NearestFilter */ minFilter: TextureFilter; /** * @default THREE.ClampToEdgeWrapping */ wrapR: boolean; /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; readonly isDataTexture2DArray: true; }