/** * @author HypnosNova / https://www.threejs.org.cn/gallery/ * * Afterimage shader * I created this effect inspired by a demo on codepen: * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1& */ THREE.AfterimageShader = { uniforms: { "damp": { value: 0.96 }, "tOld": { value: null }, "tNew": { value: null } }, vertexShader: [ "varying vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform float damp;", "uniform sampler2D tOld;", "uniform sampler2D tNew;", "varying vec2 vUv;", "float when_gt( float x, float y ) {", "return max( sign( x - y ), 0.0 );", "}", "void main() {", "vec4 texelOld = texture2D( tOld, vUv );", "vec4 texelNew = texture2D( tNew, vUv );", "texelOld *= damp;", "texelOld.r *= when_gt( texelOld.r, 0.1 );", "texelOld.g *= when_gt( texelOld.g, 0.1 );", "texelOld.b *= when_gt( texelOld.b, 0.1 );", "texelOld.a *= when_gt( texelOld.a, 0.1 );", "gl_FragColor = vec4(", "max( texelNew.r, texelOld.r ),", "max( texelNew.g, texelOld.g ),", "max( texelNew.b, texelOld.b ),", "max( texelNew.a, texelOld.a )", ");", "}" ].join( "\n" ) };