/** * @author bhouston / http://exocortex.com */ QUnit.module( "Vector3" ); QUnit.test( "constructor" , function( assert ) { var a = new THREE.Vector3(); assert.ok( a.x == 0, "Passed!" ); assert.ok( a.y == 0, "Passed!" ); assert.ok( a.z == 0, "Passed!" ); a = new THREE.Vector3( x, y, z ); assert.ok( a.x === x, "Passed!" ); assert.ok( a.y === y, "Passed!" ); assert.ok( a.z === z, "Passed!" ); }); QUnit.test( "copy" , function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3().copy( a ); assert.ok( b.x == x, "Passed!" ); assert.ok( b.y == y, "Passed!" ); assert.ok( b.z == z, "Passed!" ); // ensure that it is a true copy a.x = 0; a.y = -1; a.z = -2; assert.ok( b.x == x, "Passed!" ); assert.ok( b.y == y, "Passed!" ); assert.ok( b.z == z, "Passed!" ); }); QUnit.test( "set" , function( assert ) { var a = new THREE.Vector3(); assert.ok( a.x == 0, "Passed!" ); assert.ok( a.y == 0, "Passed!" ); assert.ok( a.z == 0, "Passed!" ); a.set( x, y, z ); assert.ok( a.x == x, "Passed!" ); assert.ok( a.y == y, "Passed!" ); assert.ok( a.z == z, "Passed!" ); }); QUnit.test( "setX,setY,setZ", function( assert ) { var a = new THREE.Vector3(); assert.ok( a.x == 0, "Passed!" ); assert.ok( a.y == 0, "Passed!" ); assert.ok( a.z == 0, "Passed!" ); a.setX( x ); a.setY( y ); a.setZ( z ); assert.ok( a.x == x, "Passed!" ); assert.ok( a.y == y, "Passed!" ); assert.ok( a.z == z, "Passed!" ); }); QUnit.test( "setComponent,getComponent", function( assert ) { var a = new THREE.Vector3(); assert.ok( a.x == 0, "Passed!" ); assert.ok( a.y == 0, "Passed!" ); assert.ok( a.z == 0, "Passed!" ); a.setComponent( 0, 1 ); a.setComponent( 1, 2 ); a.setComponent( 2, 3 ); assert.ok( a.getComponent( 0 ) == 1, "Passed!" ); assert.ok( a.getComponent( 1 ) == 2, "Passed!" ); assert.ok( a.getComponent( 2 ) == 3, "Passed!" ); }); QUnit.test( "add" , function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( -x, -y, -z ); a.add( b ); assert.ok( a.x == 0, "Passed!" ); assert.ok( a.y == 0, "Passed!" ); assert.ok( a.z == 0, "Passed!" ); var c = new THREE.Vector3().addVectors( b, b ); assert.ok( c.x == -2*x, "Passed!" ); assert.ok( c.y == -2*y, "Passed!" ); assert.ok( c.z == -2*z, "Passed!" ); }); QUnit.test( "sub" , function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( -x, -y, -z ); a.sub( b ); assert.ok( a.x == 2*x, "Passed!" ); assert.ok( a.y == 2*y, "Passed!" ); assert.ok( a.z == 2*z, "Passed!" ); var c = new THREE.Vector3().subVectors( a, a ); assert.ok( c.x == 0, "Passed!" ); assert.ok( c.y == 0, "Passed!" ); assert.ok( c.z == 0, "Passed!" ); }); QUnit.test( "multiply/divide", function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( -x, -y, -z ); a.multiplyScalar( -2 ); assert.ok( a.x == x*-2, "Passed!" ); assert.ok( a.y == y*-2, "Passed!" ); assert.ok( a.z == z*-2, "Passed!" ); b.multiplyScalar( -2 ); assert.ok( b.x == 2*x, "Passed!" ); assert.ok( b.y == 2*y, "Passed!" ); assert.ok( b.z == 2*z, "Passed!" ); a.divideScalar( -2 ); assert.ok( a.x == x, "Passed!" ); assert.ok( a.y == y, "Passed!" ); assert.ok( a.z == z, "Passed!" ); b.divideScalar( -2 ); assert.ok( b.x == -x, "Passed!" ); assert.ok( b.y == -y, "Passed!" ); assert.ok( b.z == -z, "Passed!" ); }); QUnit.test( "min/max/clamp", function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( -x, -y, -z ); var c = new THREE.Vector3(); c.copy( a ).min( b ); assert.ok( c.x == -x, "Passed!" ); assert.ok( c.y == -y, "Passed!" ); assert.ok( c.z == -z, "Passed!" ); c.copy( a ).max( b ); assert.ok( c.x == x, "Passed!" ); assert.ok( c.y == y, "Passed!" ); assert.ok( c.z == z, "Passed!" ); c.set( -2*x, 2*y, -2*z ); c.clamp( b, a ); assert.ok( c.x == -x, "Passed!" ); assert.ok( c.y == y, "Passed!" ); assert.ok( c.z == -z, "Passed!" ); }); QUnit.test( "negate" , function( assert ) { var a = new THREE.Vector3( x, y, z ); a.negate(); assert.ok( a.x == -x, "Passed!" ); assert.ok( a.y == -y, "Passed!" ); assert.ok( a.z == -z, "Passed!" ); }); QUnit.test( "dot" , function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( -x, -y, -z ); var c = new THREE.Vector3(); var result = a.dot( b ); assert.ok( result == (-x*x-y*y-z*z), "Passed!" ); result = a.dot( c ); assert.ok( result == 0, "Passed!" ); }); QUnit.test( "length/lengthSq", function( assert ) { var a = new THREE.Vector3( x, 0, 0 ); var b = new THREE.Vector3( 0, -y, 0 ); var c = new THREE.Vector3( 0, 0, z ); var d = new THREE.Vector3(); assert.ok( a.length() == x, "Passed!" ); assert.ok( a.lengthSq() == x*x, "Passed!" ); assert.ok( b.length() == y, "Passed!" ); assert.ok( b.lengthSq() == y*y, "Passed!" ); assert.ok( c.length() == z, "Passed!" ); assert.ok( c.lengthSq() == z*z, "Passed!" ); assert.ok( d.length() == 0, "Passed!" ); assert.ok( d.lengthSq() == 0, "Passed!" ); a.set( x, y, z ); assert.ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" ); assert.ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" ); }); QUnit.test( "normalize" , function( assert ) { var a = new THREE.Vector3( x, 0, 0 ); var b = new THREE.Vector3( 0, -y, 0 ); var c = new THREE.Vector3( 0, 0, z ); a.normalize(); assert.ok( a.length() == 1, "Passed!" ); assert.ok( a.x == 1, "Passed!" ); b.normalize(); assert.ok( b.length() == 1, "Passed!" ); assert.ok( b.y == -1, "Passed!" ); c.normalize(); assert.ok( c.length() == 1, "Passed!" ); assert.ok( c.z == 1, "Passed!" ); }); QUnit.test( "distanceTo/distanceToSquared", function( assert ) { var a = new THREE.Vector3( x, 0, 0 ); var b = new THREE.Vector3( 0, -y, 0 ); var c = new THREE.Vector3( 0, 0, z ); var d = new THREE.Vector3(); assert.ok( a.distanceTo( d ) == x, "Passed!" ); assert.ok( a.distanceToSquared( d ) == x*x, "Passed!" ); assert.ok( b.distanceTo( d ) == y, "Passed!" ); assert.ok( b.distanceToSquared( d ) == y*y, "Passed!" ); assert.ok( c.distanceTo( d ) == z, "Passed!" ); assert.ok( c.distanceToSquared( d ) == z*z, "Passed!" ); }); QUnit.test( "setLength" , function( assert ) { var a = new THREE.Vector3( x, 0, 0 ); assert.ok( a.length() == x, "Passed!" ); a.setLength( y ); assert.ok( a.length() == y, "Passed!" ); a = new THREE.Vector3( 0, 0, 0 ); assert.ok( a.length() == 0, "Passed!" ); a.setLength( y ); assert.ok( a.length() == 0, "Passed!" ); a.setLength(); assert.ok( isNaN( a.length() ), "Passed!" ); }); QUnit.test( "projectOnVector" , function( assert ) { var a = new THREE.Vector3( 1, 0, 0 ); var b = new THREE.Vector3(); var normal = new THREE.Vector3( 10, 0, 0 ); assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" ); a.set( 0, 1, 0 ); assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); a.set( 0, 0, -1 ); assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); a.set( -1, 0, 0 ); assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( -1, 0, 0 ) ), "Passed!" ); }); QUnit.test( "projectOnPlane" , function( assert ) { var a = new THREE.Vector3( 1, 0, 0 ); var b = new THREE.Vector3(); var normal = new THREE.Vector3( 1, 0, 0 ); assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); a.set( 0, 1, 0 ); assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" ); a.set( 0, 0, -1 ); assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" ); a.set( -1, 0, 0 ); assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); }); QUnit.test( "reflect" , function( assert ) { var a = new THREE.Vector3(); var normal = new THREE.Vector3( 0, 1, 0 ); var b = new THREE.Vector3(); a.set( 0, -1, 0 ); assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" ); a.set( 1, -1, 0 ); assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" ); a.set( 1, -1, 0 ); normal.set( 0, -1, 0 ); assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" ); }); QUnit.test( "angleTo" , function( assert ) { var a = new THREE.Vector3( 0, -0.18851655680720186, 0.9820700116639124 ); var b = new THREE.Vector3( 0, 0.18851655680720186, -0.9820700116639124 ); assert.equal( a.angleTo( a ), 0 ); assert.equal( a.angleTo( b ), Math.PI ); var x = new THREE.Vector3( 1, 0, 0 ); var y = new THREE.Vector3( 0, 1, 0 ); var z = new THREE.Vector3( 0, 0, 1 ); assert.equal( x.angleTo( y ), Math.PI / 2 ); assert.equal( x.angleTo( z ), Math.PI / 2 ); assert.equal( z.angleTo( x ), Math.PI / 2 ); assert.ok( Math.abs( x.angleTo( new THREE.Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 ); }); QUnit.test( "lerp/clone", function( assert ) { var a = new THREE.Vector3( x, 0, z ); var b = new THREE.Vector3( 0, -y, 0 ); assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" ); assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" ); assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" ); assert.ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" ); assert.ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" ); assert.ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" ); assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" ); }); QUnit.test( "equals" , function( assert ) { var a = new THREE.Vector3( x, 0, z ); var b = new THREE.Vector3( 0, -y, 0 ); assert.ok( a.x != b.x, "Passed!" ); assert.ok( a.y != b.y, "Passed!" ); assert.ok( a.z != b.z, "Passed!" ); assert.ok( ! a.equals( b ), "Passed!" ); assert.ok( ! b.equals( a ), "Passed!" ); a.copy( b ); assert.ok( a.x == b.x, "Passed!" ); assert.ok( a.y == b.y, "Passed!" ); assert.ok( a.z == b.z, "Passed!" ); assert.ok( a.equals( b ), "Passed!" ); assert.ok( b.equals( a ), "Passed!" ); }); QUnit.test( "applyMatrix4" , function( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector4( x, y, z, 1 ); var m = new THREE.Matrix4().makeRotationX( Math.PI ); a.applyMatrix4( m ); b.applyMatrix4( m ); assert.ok( a.x == b.x / b.w, "Passed!" ); assert.ok( a.y == b.y / b.w, "Passed!" ); assert.ok( a.z == b.z / b.w, "Passed!" ); m = new THREE.Matrix4().makeTranslation( 3, 2, 1 ); a.applyMatrix4( m ); b.applyMatrix4( m ); assert.ok( a.x == b.x / b.w, "Passed!" ); assert.ok( a.y == b.y / b.w, "Passed!" ); assert.ok( a.z == b.z / b.w, "Passed!" ); m = new THREE.Matrix4().set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0 ); a.applyMatrix4( m ); b.applyMatrix4( m ); assert.ok( a.x == b.x / b.w, "Passed!" ); assert.ok( a.y == b.y / b.w, "Passed!" ); assert.ok( a.z == b.z / b.w, "Passed!" ); }); QUnit.test( "setComponent/getComponent exceptions", function ( assert ) { var a = new THREE.Vector3(); assert.throws( function () { a.setComponent( 3, 0 ); }, /index is out of range/, "setComponent with an out of range index throws Error" ); assert.throws( function () { a.getComponent( 3 ); }, /index is out of range/, "getComponent with an out of range index throws Error" ); } ); QUnit.test( "lengthManhattan", function ( assert ) { var a = new THREE.Vector3( x, 0, 0 ); var b = new THREE.Vector3( 0, - y, 0 ); var c = new THREE.Vector3( 0, 0, z ); var d = new THREE.Vector3(); assert.ok( a.lengthManhattan() == x, "Positive x" ); assert.ok( b.lengthManhattan() == y, "Negative y" ); assert.ok( c.lengthManhattan() == z, "Positive z" ); assert.ok( d.lengthManhattan() == 0, "Empty initialization" ); a.set( x, y, z ); assert.ok( a.lengthManhattan() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ), "All components" ); } ); QUnit.test( "setScalar/addScalar/subScalar", function ( assert ) { var a = new THREE.Vector3(); var s = 3; a.setScalar( s ); assert.strictEqual( a.x, s, "setScalar: check x" ); assert.strictEqual( a.y, s, "setScalar: check y" ); assert.strictEqual( a.z, s, "setScalar: check z" ); a.addScalar( s ); assert.strictEqual( a.x, 2 * s, "addScalar: check x" ); assert.strictEqual( a.y, 2 * s, "addScalar: check y" ); assert.strictEqual( a.z, 2 * s, "addScalar: check z" ); a.subScalar( 2 * s ); assert.strictEqual( a.x, 0, "subScalar: check x" ); assert.strictEqual( a.y, 0, "subScalar: check y" ); assert.strictEqual( a.z, 0, "subScalar: check z" ); } ); QUnit.test( "addScaledVector", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( 2, 3, 4 ); var s = 3; a.addScaledVector( b, s ); assert.strictEqual( a.x, x + b.x * s, "Check x" ); assert.strictEqual( a.y, y + b.y * s, "Check y" ); assert.strictEqual( a.z, z + b.z * s, "Check z" ); } ); QUnit.test( "multiply/divide", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( 2 * x, 2 * y, 2 * z ); var c = new THREE.Vector3( 4 * x, 4 * y, 4 * z ); a.multiply( b ); assert.strictEqual( a.x, x * b.x, "multiply: check x" ); assert.strictEqual( a.y, y * b.y, "multiply: check y" ); assert.strictEqual( a.z, z * b.z, "multiply: check z" ); b.divide( c ); assert.ok( Math.abs( b.x - 0.5 ) <= eps, "divide: check z" ); assert.ok( Math.abs( b.y - 0.5 ) <= eps, "divide: check z" ); assert.ok( Math.abs( b.z - 0.5 ) <= eps, "divide: check z" ); } ); QUnit.test( "multiplyVectors", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( 2, 3, - 5 ); var c = new THREE.Vector3().multiplyVectors( a, b ); assert.strictEqual( c.x, x * 2, "Check x" ); assert.strictEqual( c.y, y * 3, "Check y" ); assert.strictEqual( c.z, z * - 5, "Check z" ); } ); QUnit.test( "applyMatrix3", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var m = new THREE.Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 ); a.applyMatrix3( m ); assert.strictEqual( a.x, 33, "Check x" ); assert.strictEqual( a.y, 99, "Check y" ); assert.strictEqual( a.z, 183, "Check z" ); } ); QUnit.test( "applyQuaternion", function ( assert ) { var a = new THREE.Vector3( x, y, z ); a.applyQuaternion( new THREE.Quaternion() ); assert.strictEqual( a.x, x, "Identity rotation: check x" ); assert.strictEqual( a.y, y, "Identity rotation: check y" ); assert.strictEqual( a.z, z, "Identity rotation: check z" ); a.applyQuaternion( new THREE.Quaternion( x, y, z, w ) ); assert.strictEqual( a.x, 108, "Normal rotation: check x" ); assert.strictEqual( a.y, 162, "Normal rotation: check y" ); assert.strictEqual( a.z, 216, "Normal rotation: check z" ); } ); QUnit.test( "project/unproject", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var camera = new THREE.PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 ); var projected = new THREE.Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 ); a.project( camera ); assert.ok( Math.abs( a.x - projected.x ) <= eps, "project: check x" ); assert.ok( Math.abs( a.y - projected.y ) <= eps, "project: check y" ); assert.ok( Math.abs( a.z - projected.z ) <= eps, "project: check z" ); a.unproject( camera ); assert.ok( Math.abs( a.x - x ) <= eps, "unproject: check x" ); assert.ok( Math.abs( a.y - y ) <= eps, "unproject: check y" ); assert.ok( Math.abs( a.z - z ) <= eps, "unproject: check z" ); } ); QUnit.test( "transformDirection", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var m = new THREE.Matrix4(); var transformed = new THREE.Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 ); a.transformDirection( m ); assert.ok( Math.abs( a.x - transformed.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - transformed.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - transformed.z ) <= eps, "Check z" ); } ); QUnit.test( "applyEuler", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var euler = new THREE.Euler( 90, - 45, 0 ); var expected = new THREE.Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 ); a.applyEuler( euler ); assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" ); } ); QUnit.test( "applyAxisAngle", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var axis = new THREE.Vector3( 0, 1, 0 ); var angle = Math.PI / 4.0; var expected = new THREE.Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) ); a.applyAxisAngle( axis, angle ); assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" ); } ); QUnit.test( "clampScalar", function ( assert ) { var a = new THREE.Vector3( - 0.01, 0.5, 1.5 ); var clamped = new THREE.Vector3( 0.1, 0.5, 1.0 ); a.clampScalar( 0.1, 1.0 ); assert.ok( Math.abs( a.x - clamped.x ) <= 0.001, "Check x" ); assert.ok( Math.abs( a.y - clamped.y ) <= 0.001, "Check y" ); assert.ok( Math.abs( a.z - clamped.z ) <= 0.001, "Check z" ); } ); QUnit.test( "cross", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( 2 * x, - y, 0.5 * z ); var crossed = new THREE.Vector3( 18, 12, - 18 ); a.cross( b ); assert.ok( Math.abs( a.x - crossed.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - crossed.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - crossed.z ) <= eps, "Check z" ); } ); QUnit.test( "crossVectors", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var b = new THREE.Vector3( x, - y, z ); var c = new THREE.Vector3(); var crossed = new THREE.Vector3( 24, 0, - 12 ); c.crossVectors( a, b ); assert.ok( Math.abs( c.x - crossed.x ) <= eps, "Check x" ); assert.ok( Math.abs( c.y - crossed.y ) <= eps, "Check y" ); assert.ok( Math.abs( c.z - crossed.z ) <= eps, "Check z" ); } ); QUnit.test( "setFromSpherical", function ( assert ) { var a = new THREE.Vector3(); var phi = Math.acos( - 0.5 ); var theta = Math.sqrt( Math.PI ) * phi; var sph = new THREE.Spherical( 10, phi, theta ); var expected = new THREE.Vector3( - 4.677914006701843, - 5, - 7.288149322420796 ); a.setFromSpherical( sph ); assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" ); } ); QUnit.test( "setFromCylindrical", function ( assert ) { var a = new THREE.Vector3(); var cyl = new THREE.Cylindrical( 10, Math.PI * 0.125, 20 ); var expected = new THREE.Vector3( 3.826834323650898, 20, 9.238795325112868 ); a.setFromCylindrical( cyl ); assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" ); } ); QUnit.test( "setFromMatrixPosition", function ( assert ) { var a = new THREE.Vector3(); var m = new THREE.Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 ); a.setFromMatrixPosition( m ); assert.strictEqual( a.x, 7, "Check x" ); assert.strictEqual( a.y, 19, "Check y" ); assert.strictEqual( a.z, 37, "Check z" ); } ); QUnit.test( "setFromMatrixScale", function ( assert ) { var a = new THREE.Vector3(); var m = new THREE.Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 ); var expected = new THREE.Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 ); a.setFromMatrixScale( m ); assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" ); assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" ); assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" ); } ); QUnit.test( "setFromMatrixColumn", function ( assert ) { var a = new THREE.Vector3(); var m = new THREE.Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 ); a.setFromMatrixColumn( m, 0 ); assert.strictEqual( a.x, 2, "Index 0: check x" ); assert.strictEqual( a.y, 11, "Index 0: check y" ); assert.strictEqual( a.z, 23, "Index 0: check z" ); a.setFromMatrixColumn( m, 2 ); assert.strictEqual( a.x, 5, "Index 2: check x" ); assert.strictEqual( a.y, 17, "Index 2: check y" ); assert.strictEqual( a.z, 31, "Index 2: check z" ); } ); QUnit.test( "fromArray", function ( assert ) { var a = new THREE.Vector3(); var array = [ 1, 2, 3, 4, 5, 6 ]; a.fromArray( array ); assert.strictEqual( a.x, 1, "No offset: check x" ); assert.strictEqual( a.y, 2, "No offset: check y" ); assert.strictEqual( a.z, 3, "No offset: check z" ); a.fromArray( array, 3 ); assert.strictEqual( a.x, 4, "With offset: check x" ); assert.strictEqual( a.y, 5, "With offset: check y" ); assert.strictEqual( a.z, 6, "With offset: check z" ); } ); QUnit.test( "toArray", function ( assert ) { var a = new THREE.Vector3( x, y, z ); var array = a.toArray(); assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" ); assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" ); assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" ); array = []; a.toArray( array ); assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" ); assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" ); assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" ); array = []; a.toArray( array, 1 ); assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" ); assert.strictEqual( array[ 1 ], x, "With array and offset: check x" ); assert.strictEqual( array[ 2 ], y, "With array and offset: check y" ); assert.strictEqual( array[ 3 ], z, "With array and offset: check z" ); } ); QUnit.test( "fromBufferAttribute", function ( assert ) { var a = new THREE.Vector3(); var attr = new THREE.BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ); a.fromBufferAttribute( attr, 0 ); assert.strictEqual( a.x, 1, "Offset 0: check x" ); assert.strictEqual( a.y, 2, "Offset 0: check y" ); assert.strictEqual( a.z, 3, "Offset 0: check z" ); a.fromBufferAttribute( attr, 1 ); assert.strictEqual( a.x, 4, "Offset 1: check x" ); assert.strictEqual( a.y, 5, "Offset 1: check y" ); assert.strictEqual( a.z, 6, "Offset 1: check z" ); } );