// ThreeDebug.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a0&&O>0&&e+O<1}var f,d,h,k,p,i,o,c,D,F, w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;fo?d:o;h=h>c? h:c}a()};this.add3Points=function(o,c,D,F,w,u){if(i){i=false;b=oD?o>w?o:w:D>w?D:w;h=c>F?c>u?c:u:F>u?F:u}else{b=oD?o>w?o>d?o:d:w>d?w:d:D>w?D>d?D:d:w>d?w:d;h=c>F?c>u?c>h?c:h:u>h?u:h:F>u?F>h?F:h:u>h?u:h}a()};this.addRectangle=function(o){if(i){i=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=bo.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){i=true;h=d=f=b=0;a()};this.isEmpty=function(){return i};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,f,d,h,k,p,i,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,p,i,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x; this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32, w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,r=a.n44,S=b.n11,E=b.n12,J=b.n13,e=b.n14,m=b.n21,j=b.n22,g=b.n23,n=b.n24,l=b.n31,s=b.n32,x=b.n33,v=b.n34,z=b.n41,V=b.n42,t=b.n43,L=b.n44;this.n11=f*S+d*m+h*l+k*z;this.n12=f*E+d*j+h*s+k*V;this.n13=f*J+d*g+h*x+k*t;this.n14=f*e+d*n+h*v+k*L;this.n21=p*S+i*m+o*l+c*z;this.n22=p*E+i*j+o*s+c*V;this.n23=p*J+i*g+o*x+c*t;this.n24=p*e+i*n+o*v+c*L;this.n31=D*S+F*m+w*l+u*z;this.n32=D*E+F*j+w*s+u*V;this.n33=D*J+F*g+w*x+u*t;this.n34=D*e+F*n+w*v+u*L;this.n41=I*S+Q*m+O*l+r*z; this.n42=I*E+Q*j+O*s+r*V;this.n43=I*J+Q*g+O*x+r*t;this.n44=I*e+Q*n+O*v+r*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,r=a.n11,S=a.n21,E=a.n31,J=a.n41,e=a.n12,m=a.n22,j=a.n32,g=a.n42,n=a.n13,l=a.n23,s=a.n33,x=a.n43,v=a.n14,z=a.n24,V=a.n34;a=a.n44;this.n11=b*r+f*S+d*E+h*J;this.n12=b*e+f*m+d*j+h*g;this.n13=b*n+f*l+d*s+h*x;this.n14= b*v+f*z+d*V+h*a;this.n21=k*r+p*S+i*E+o*J;this.n22=k*e+p*m+i*j+o*g;this.n23=k*n+p*l+i*s+o*x;this.n24=k*v+p*z+i*V+o*a;this.n31=c*r+D*S+F*E+w*J;this.n32=c*e+D*m+F*j+w*g;this.n33=c*n+D*l+F*s+w*x;this.n34=c*v+D*z+F*V+w*a;this.n41=u*r+I*S+Q*E+O*J;this.n42=u*e+I*m+Q*j+O*g;this.n43=u*n+I*l+Q*s+O*x;this.n44=u*v+I*z+Q*V+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d]; b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,p=a.x,i=a.y,o=a.z;f.n11=k*p*p+d;f.n12=k*p*i-h*o;f.n13=k*p*o+h*i;f.n21=k*p*i+h*o;f.n22=k*i*i+d;f.n23=k*i*o-h*p;f.n31=k*p*o-h*i;f.n32=k*i*o+h*p;f.n33=k*o*o+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a}; THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)}; THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=f-d;c=k-h;a=(b+a)/i;f=(f+d)/o;h=(k+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){o[p].counter+=1;i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d); this.geometryChunks[i].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6; THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var n=0,l=1,s=j.z+j.w,x=g.z+g.w,v=-j.z+j.w,z=-g.z+g.w;if(s>=0&&x>=0&&v>=0&&z>=0)return true;else if(s<0&&x<0||v<0&&z<0)return false;else{if(s<0)n=Math.max(n,s/(s-x));else if(x<0)l=Math.min(l,s/(s-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)l=Math.min(l,v/(v-z));if(ls&&t.z0&&O.z<1){w=I[u]=I[u]||new THREE.RenderableParticle;w.x=O.x/O.w;w.y=O.y/O.w;w.z=O.z;w.rotation=H.rotation.z;w.scale.x=H.scale.x*Math.abs(w.x-(O.x+g.projectionMatrix.n11)/(O.w+g.projectionMatrix.n14)); w.scale.y=H.scale.y*Math.abs(w.y-(O.y+g.projectionMatrix.n22)/(O.w+g.projectionMatrix.n24));w.materials=H.materials;l.push(w);u++}}}}n&&l.sort(a);return l};this.unprojectVector=function(j,g){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));n.multiplyVector3(j);return j}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(p,i){f=p;d=i;h=f/2;k=d/2};this.render=function(p,i){var o,c,D,F,w,u,I,Q;a=b.projectScene(p,i);o=0;for(c=a.length;o0){C.r+=aa.r*X;C.g+=aa.g*X;C.b+=aa.b*X}}else if(X instanceof THREE.PointLight){Z.sub(X.position,T);Z.normalize();X=N.dot(Z)*ba;if(X>0){C.r+=aa.r*X;C.g+=aa.g*X;C.b+=aa.b*X}}}}function La(q,T,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var C,K,X,aa,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ba=aa.width>>1;ca=aa.height>>1;K=T.scale.x*k;X=T.scale.y*p;N=K*ba;C=X*ca;y.set(q.x-N,q.y-C,q.x+N, q.y+C);if(!R.instersects(y))return;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(K,-X);i.translate(-ba,-ca);i.drawImage(aa,0,0);i.restore()}i.beginPath();i.moveTo(q.x-10,q.y);i.lineTo(q.x+10,q.y);i.moveTo(q.x,q.y-10);i.lineTo(q.x,q.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(A){P.r=W.r+G.r+M.r;P.g=W.g+G.g+M.g;P.b=W.b+G.b+M.b;m.r=N.color.r*P.r;m.g=N.color.g*P.g;m.b=N.color.b*P.b;m.updateStyleString()}else m.__styleString= N.color.__styleString;N=T.scale.x*k;C=T.scale.y*p;y.set(q.x-N,q.y-C,q.x+N,q.y+C);if(R.instersects(y)){K=m.__styleString;if(F!=K)i.fillStyle=F=K;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(N,C);i.beginPath();i.arc(0,0,1,0,Y,true);i.closePath();i.fill();i.restore()}}}}function Ma(q,T,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);i.beginPath();i.moveTo(q.positionScreen.x,q.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(C instanceof THREE.LineBasicMaterial){m.__styleString= C.color.__styleString;q=C.linewidth;if(w!=q)i.lineWidth=w=q;q=m.__styleString;if(D!=q)i.strokeStyle=D=q;i.stroke();y.inflate(C.linewidth*2)}}}function Ga(q,T,N,C,K,X){if(K.opacity!=0){Ba(K.opacity);wa(K.blending);O=q.positionScreen.x;r=q.positionScreen.y;S=T.positionScreen.x;E=T.positionScreen.y;J=N.positionScreen.x;e=N.positionScreen.y;i.beginPath();i.moveTo(O,r);i.lineTo(S,E);i.lineTo(J,e);i.lineTo(O,r);i.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){q=ma.matrix;Z.copy(C.vertexNormalsWorld[0]);z=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;V=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(C.vertexNormalsWorld[1]);t=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;L=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(C.vertexNormalsWorld[2]);B= (Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;H=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;ra(O,r,S,E,J,e,K.env_map.image,z,V,t,L,B,H)}}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);wa(THREE.SubtractiveBlending)}if(A)if(!K.wireframe&&K.shading==THREE.SmoothShading&& C.vertexNormalsWorld.length==3){j.r=g.r=n.r=W.r;j.g=g.g=n.g=W.g;j.b=g.b=n.b=W.b;va(X,C.v1.positionWorld,C.vertexNormalsWorld[0],j);va(X,C.v2.positionWorld,C.vertexNormalsWorld[1],g);va(X,C.v3.positionWorld,C.vertexNormalsWorld[2],n);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(j,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else{P.r=W.r;P.g=W.g;P.b=W.b;va(X,C.centroidWorld,C.normalWorld,P);m.r=K.color.r*P.r;m.g=K.color.g*P.g;m.b=K.color.b*P.b;m.updateStyleString();K.wireframe?xa(m.__styleString, K.wireframe_linewidth):ya(m.__styleString)}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){s=ma.near;x=ma.far;j.r=j.g=j.b=1-Ca(q.positionScreen.z,s,x);g.r=g.g=g.b=1-Ca(T.positionScreen.z,s,x);n.r=n.g=n.b=1-Ca(N.positionScreen.z,s,x);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(j,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){m.r=Da(C.normalWorld.x);m.g=Da(C.normalWorld.y); m.b=Da(C.normalWorld.z);m.updateStyleString();K.wireframe?xa(m.__styleString,K.wireframe_linewidth):ya(m.__styleString)}}}function xa(q,T){if(D!=q)i.strokeStyle=D=q;if(w!=T)i.lineWidth=w=T;i.stroke();y.inflate(T*2)}function ya(q){if(F!=q)i.fillStyle=F=q;i.fill()}function ra(q,T,N,C,K,X,aa,ba,ca,ha,ea,ia,sa){var ka,ja;ka=aa.width-1;ja=aa.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;sa*=ja;N-=q;C-=T;K-=q;X-=T;ha-=ba;ea-=ca;ia-=ba;sa-=ca;ja=1/(ha*sa-ia*ea);ka=(sa*N-ea*K)*ja;ea=(sa*C-ea*X)*ja;N=(ha*K- ia*N)*ja;C=(ha*X-ia*C)*ja;q=q-ka*ba-N*ca;T=T-ea*ba-C*ca;i.save();i.transform(ka,ea,N,C,q,T);i.clip();i.drawImage(aa,0,0);i.restore()}function Ba(q){if(o!=q)i.globalAlpha=o=q}function wa(q){if(c!=q){switch(q){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}c=q}}function Ha(q,T,N,C){var K=~~(q.r*255),X=~~(q.g*255);q=~~(q.b*255);var aa=~~(T.r* 255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(C.r*255),ia=~~(C.g*255);C=~~(C.b*255);da[0]=K<0?0:K>255?255:K;da[1]=X<0?0:X>255?255:X;da[2]=q<0?0:q>255?255:q;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=C<0?0:C>255?255:C;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(q, T,N){q=(q-T)/(N-T);return q*q*(3-2*q)}function Da(q){q=(q+1)*0.5;return q<0?0:q>1?1:q}function Ea(q,T){var N=T.x-q.x,C=T.y-q.y,K=1/Math.sqrt(N*N+C*C);N*=K;C*=K;T.x+=N;T.y+=C;q.x-=N;q.y-=C}var za,Ia,$,fa,na,Fa,Ja,ta;i.setTransform(1,0,0,-1,k,p);this.autoClear&&this.clear();a=b.projectScene(ga,ma,this.sortElements);i.fillStyle="rgba( 0, 255, 255, 0.5 )";i.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());(A=ga.lights.length>0)&&Ka(ga);za=0;for(Ia=a.length;za0){R.r+=A.color.r*P;R.g+=A.color.g*P;R.b+=A.color.b*P}}else if(A instanceof THREE.PointLight){n.sub(A.position,H.centroidWorld);n.normalize();P=H.normalWorld.dot(n)*A.intensity;if(P>0){R.r+=A.color.r*P;R.g+=A.color.g*P;R.b+=A.color.b*P}}}}function b(B,H,R,U,y,A){v=d(z++);v.setAttribute("d","M "+B.positionScreen.x+ " "+B.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)E.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(S){J.r=e.r;J.g=e.g;J.b=e.b;a(A,U,J);E.r=y.color.r*J.r;E.g=y.color.g*J.g;E.b=y.color.b*J.b;E.updateStyleString()}else E.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g=1-y.__2near/(y.__farPlusNear-U.z*y.__farMinusNear); E.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&E.setRGB(h(U.normalWorld.x),h(U.normalWorld.y),h(U.normalWorld.z));y.wireframe?v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):v.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+y.opacity);i.appendChild(v)}function f(B,H,R,U,y,A,P){v=d(z++);v.setAttribute("d", "M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)E.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(S){J.r=e.r;J.g=e.g;J.b=e.b;a(P,y,J);E.r=A.color.r*J.r;E.g=A.color.g*J.g;E.b=A.color.b*J.b;E.updateStyleString()}else E.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){g= 1-A.__2near/(A.__farPlusNear-y.z*A.__farMinusNear);E.setRGB(g,g,g)}else A instanceof THREE.MeshNormalMaterial&&E.setRGB(h(y.normalWorld.x),h(y.normalWorld.y),h(y.normalWorld.z));A.wireframe?v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):v.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+A.opacity);i.appendChild(v)} function d(B){if(l[B]==null){l[B]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&l[B].setAttribute("shape-rendering","crispEdges");return l[B]}return l[B]}function h(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var k=null,p=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,F,w,u,I,Q,O=new THREE.Rectangle,r=new THREE.Rectangle,S=false,E=new THREE.Color(16777215),J=new THREE.Color(16777215),e=new THREE.Color(0),m=new THREE.Color(0), j=new THREE.Color(0),g,n=new THREE.Vector3,l=[],s=[],x=[],v,z,V,t,L=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(B){switch(B){case "high":L=1;break;case "low":L=0}};this.setSize=function(B,H){o=B;c=H;D=o/2;F=c/2;i.setAttribute("viewBox",-D+" "+-F+" "+o+" "+c);i.setAttribute("width",o);i.setAttribute("height",c);O.set(-D,-F,D,F)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(B,H){var R,U, y,A,P,W,G,M;this.autoClear&&this.clear();k=p.projectScene(B,H,this.sortElements);t=V=z=0;if(S=B.lights.length>0){G=B.lights;e.setRGB(0,0,0);m.setRGB(0,0,0);j.setRGB(0,0,0);R=0;for(U=G.length;R0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); c.attachShader(g,p("fragment",j+e));c.attachShader(g,p("vertex",n+m));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var j=0;j<6;++j)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[j]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ m);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,m){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,i(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var j,g,n;j=0;for(g=m.length;j= 0.0 )": "",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); g=b(n,g,j);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);j&&h(g,["fogColor","fogNear","fogFar","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(g,["pointLightNumber", "pointLightColor","pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var j=new THREE.Color(e);c.clearColor(j.r,j.g,j.b,m)};this.clear= function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var j,g,n,l,s,x=[],v=[],z=[];l=[];s=[];c.uniform1i(e.uniforms.enableLighting,m.length);j=0;for(g=m.length;j0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, new Uint16Array(t),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=t.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,m,j,g,n){var l,s,x,v,z,V,t,L,B;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){t=J.depth; g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms;g.uniforms.mNear.value=e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){t=J.normal;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(B in g.uniforms)t.push(B);h(g.program,t);k(g.program, ["position","normal","uv","tangent"])}B=g.program}else B=F;if(B!=D){c.useProgram(B);D=B}B==F&&this.setupLights(B,m);this.loadCamera(B,e);this.loadMatrices(B);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=B;m=g.uniforms;var H;for(l in m){L=m[l].type;t=m[l].value;H=e.uniforms[l];if(L=="i")c.uniform1i(H,t);else if(L=="f")c.uniform1f(H,t);else if(L=="v3")c.uniform3f(H,t.x,t.y,t.z);else if(L== "c")c.uniform3f(H,t.r,t.g,t.b);else if(L=="t"){c.uniform1i(H,t);if(L=m[l].texture)L.image instanceof Array&&L.image.length==6?f(L,t):d(L,t)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;s=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;V=g.env_map;m=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;t=g.refraction_ratio;c.uniform4f(B.uniforms.mColor, l.r*s,l.g*s,l.b*s,s);c.uniform1i(B.uniforms.mixEnvMap,m);c.uniform1f(B.uniforms.mReflectivity,e);c.uniform1i(B.uniforms.useRefract,L);c.uniform1f(B.uniforms.mRefractionRatio,t);if(j){c.uniform3f(B.uniforms.fogColor,j.color.r,j.color.g,j.color.b);if(j instanceof THREE.Fog){c.uniform1f(B.uniforms.fogNear,j.near);c.uniform1f(B.uniforms.fogFar,j.far)}else j instanceof THREE.FogExp2&&c.uniform1f(B.uniforms.fogDensity,j.density)}}if(g instanceof THREE.MeshPhongMaterial){j=g.ambient;l=g.specular;g=g.shininess; c.uniform4f(B.uniforms.mAmbient,j.r,j.g,j.b,s);c.uniform4f(B.uniforms.mSpecular,l.r,l.g,l.b,s);c.uniform1f(B.uniforms.mShininess,g);c.uniform1i(B.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(B.uniforms.material,1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(B.uniforms.material,0);if(z){d(z,0);c.uniform1i(B.uniforms.tMap,0);c.uniform1i(B.uniforms.enableMap,1)}else c.uniform1i(B.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(B.uniforms.tCube,1);c.uniform1i(B.uniforms.enableCubeMap, 1)}else c.uniform1i(B.uniforms.enableCubeMap,0);s=B.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(s.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.position);if(s.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(s.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.normal)}if(s.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(s.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.tangent)}if(s.uv>= 0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(s.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.uv)}else c.disableVertexAttribArray(s.uv);if(x){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,j,g,n,l,s){var x, v,z,V,t;z=0;for(V=g.materials.length;z=0;j--){g=e.__webGLObjects[j].object;m==g&&e.__webGLObjects.splice(j,1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(m.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(u.m);S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix, false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,S)};this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR, c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}}, fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};