/** * Loader for UTF8 encoded models generated by: * http://code.google.com/p/webgl-loader/ * * Limitations: * - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less) * - models must have normals and texture coordinates * - texture coordinates must be only from <0,1> * - no materials support yet * - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() ) * * @author alteredq / http://alteredqualia.com/ * @author won3d / http://twitter.com/won3d */ THREE.UTF8Loader = function () {}; THREE.UTF8Loader.prototype.load = function ( url, callback, metadata ) { var xhr = new XMLHttpRequest(); var callbackProgress = null; var length = 0; xhr.onreadystatechange = function() { if ( xhr.readyState == 4 ) { if ( xhr.status == 200 || xhr.status == 0 ) { var geometry = THREE.UTF8Loader.prototype.parse( xhr.responseText, metadata ); callback( geometry ); } else { console.error( "THREE.UTF8Loader: Couldn't load [" + url + "] [" + xhr.status + "]" ); } } else if ( xhr.readyState == 3 ) { if ( callbackProgress ) { if ( length == 0 ) { length = xhr.getResponseHeader( "Content-Length" ); } callbackProgress( { total: length, loaded: xhr.responseText.length } ); } } else if ( xhr.readyState == 2 ) { length = xhr.getResponseHeader( "Content-Length" ); } } xhr.open( "GET", url, true ); xhr.send( null ); }; // UTF-8 decoder from webgl-loader // http://code.google.com/p/webgl-loader/ // Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you // may not use this file except in compliance with the License. You // may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or // implied. See the License for the specific language governing // permissions and limitations under the License. THREE.UTF8Loader.prototype.decompressMesh = function ( str ) { var num_verts = str.charCodeAt( 0 ); if ( num_verts >= 0xE000 ) { num_verts -= 0x0800; } num_verts ++; var attribs_out = new Float32Array( 8 * num_verts ); var offset = 1; for ( var i = 0; i < 8; i ++ ) { var prev_attrib = 0; for ( var j = 0; j < num_verts; ++ j ) { var code = str.charCodeAt( j + offset ); prev_attrib += ( code >> 1 ) ^ ( - ( code & 1 ) ); attribs_out[ 8 * j + i ] = prev_attrib; } offset += num_verts; } var num_indices = str.length - offset; var indices_out = new Uint16Array( num_indices ); var index_high_water_mark = 0; for ( var i = 0; i < num_indices; i ++ ) { var code = str.charCodeAt( i + offset ); indices_out[ i ] = index_high_water_mark - code; if ( code == 0 ) { index_high_water_mark ++; } } return [ attribs_out, indices_out ]; }; THREE.UTF8Loader.prototype.parse = function ( data, metadata ) { if ( metadata === undefined ) metadata = {}; var scale = metadata.scale !== undefined ? metadata.scale : 1; var offsetX = metadata.offsetX !== undefined ? metadata.offsetX : 0; var offsetY = metadata.offsetY !== undefined ? metadata.offsetY : 0; var offsetZ = metadata.offsetZ !== undefined ? metadata.offsetZ : 0; var Model = function ( texture_path ) { //var s = (new Date).getTime(); var scope = this; scope.materials = []; THREE.Geometry.call( this ); var buffers = THREE.UTF8Loader.prototype.decompressMesh( data ); var normals = [], uvs = []; init_vertices( buffers[ 0 ], 8, 0 ); init_uvs( buffers[ 0 ], 8, 3 ); init_normals( buffers[ 0 ], 8, 5 ); init_faces( buffers[ 1 ] ); this.computeCentroids(); this.computeFaceNormals(); //this.computeTangents(); //var e = (new Date).getTime(); //console.log( "utf8 data parse time: " + (e-s) + " ms" ); function init_vertices( data, stride, offset ) { var i, x, y, z, end = data.length; for( i = offset; i < end; i += stride ) { x = data[ i ]; y = data[ i + 1 ]; z = data[ i + 2 ]; // fix scale and offsets x = ( x / 16383 ) * scale; y = ( y / 16383 ) * scale; z = ( z / 16383 ) * scale; x += offsetX; y += offsetY; z += offsetZ; vertex( scope, x, y, z ); } }; function init_normals( data, stride, offset ) { var i, x, y, z, end = data.length; for( i = offset; i < end; i += stride ) { x = data[ i ]; y = data[ i + 1 ]; z = data[ i + 2 ]; // normalize to <-1,1> x = ( x - 512 ) / 511; y = ( y - 512 ) / 511; z = ( z - 512 ) / 511; normals.push( x, y, z ); } }; function init_uvs( data, stride, offset ) { var i, u, v, end = data.length; for( i = offset; i < end; i += stride ) { u = data[ i ]; v = data[ i + 1 ]; // normalize to <0,1> u /= 1023; v /= 1023; uvs.push( u, v ); } }; function init_faces( indices ) { var i, a, b, c, u1, v1, u2, v2, u3, v3, m, end = indices.length; m = 0; // all faces defaulting to material 0 for( i = 0; i < end; i += 3 ) { a = indices[ i ]; b = indices[ i + 1 ]; c = indices[ i + 2 ]; f3n( scope, normals, a, b, c, m, a, b, c ); u1 = uvs[ a * 2 ]; v1 = uvs[ a * 2 + 1 ]; u2 = uvs[ b * 2 ]; v2 = uvs[ b * 2 + 1 ]; u3 = uvs[ c * 2 ]; v3 = uvs[ c * 2 + 1 ]; uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 ); } } }; function vertex ( scope, x, y, z ) { scope.vertices.push( new THREE.Vector3( x, y, z ) ); }; function f3n ( scope, normals, a, b, c, mi, nai, nbi, nci ) { var nax = normals[ nai * 3 ], nay = normals[ nai * 3 + 1 ], naz = normals[ nai * 3 + 2 ], nbx = normals[ nbi * 3 ], nby = normals[ nbi * 3 + 1 ], nbz = normals[ nbi * 3 + 2 ], ncx = normals[ nci * 3 ], ncy = normals[ nci * 3 + 1 ], ncz = normals[ nci * 3 + 2 ]; var na = new THREE.Vector3( nax, nay, naz ), nb = new THREE.Vector3( nbx, nby, nbz ), nc = new THREE.Vector3( ncx, ncy, ncz ); scope.faces.push( new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi ) ); }; function uv3 ( where, u1, v1, u2, v2, u3, v3 ) { var uv = []; uv.push( new THREE.UV( u1, v1 ) ); uv.push( new THREE.UV( u2, v2 ) ); uv.push( new THREE.UV( u3, v3 ) ); where.push( uv ); }; Model.prototype = Object.create( THREE.Geometry.prototype ); return new Model(); };