// ThreeExtras.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a0&&I>0&&L+I<1}var e,d,g,f,j,h,k,x,c,B, r,t=a.geometry,y=t.vertices,A=[];e=0;for(d=t.faces.length;ek?d:k;g=g>x? g:x}a()};this.add3Points=function(k,x,c,B,r,t){if(h){h=false;b=kc?k>r?k:r:c>r?c:r;g=x>B?x>t?x:t:B>t?B:t}else{b=kc?k>r?k>d?k:d:r>d?r:d:c>r?c>d?c:d:r>d?r:d;g=x>B?x>t?x>g?x:g:t>g?t:g:B>t?B>g?B:g:t>g?t:g}a()};this.addRectangle=function(k){if(h){h=false;b=k.getLeft();e=k.getTop();d=k.getRight();g=k.getBottom()}else{b=bk.getRight()?d:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;e-=k;d+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();e=e>k.getTop()?e:k.getTop();d=d=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){h=true;g=d=e=b=0;a()};this.isEmpty=function(){return h};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+f+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,e,d,g,f,j,h,k,x,c,B,r,t,y,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=f||1;this.n23=j||0;this.n24=h||0;this.n31=k||0;this.n32=x||0;this.n33=c||1;this.n34=B||0;this.n41=r||0;this.n42=t||0;this.n43=y||0;this.n44=A||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,f,j,h,k,x,c,B,r,t,y,A){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=f;this.n23=j;this.n24=h;this.n31=k;this.n32=x;this.n33=c;this.n34=B;this.n41=r;this.n42=t;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3;f.sub(a,b).normalize();d.cross(e,f).normalize();g.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=f.x; this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,f=a.n14,j=a.n21,h=a.n22,k=a.n23,x=a.n24,c=a.n31,B=a.n32, r=a.n33,t=a.n34,y=a.n41,A=a.n42,I=a.n43,w=a.n44,C=b.n11,n=b.n12,O=b.n13,L=b.n14,T=b.n21,i=b.n22,o=b.n23,s=b.n24,p=b.n31,u=b.n32,l=b.n33,v=b.n34,z=b.n41,J=b.n42,S=b.n43,Q=b.n44;this.n11=e*C+d*T+g*p+f*z;this.n12=e*n+d*i+g*u+f*J;this.n13=e*O+d*o+g*l+f*S;this.n14=e*L+d*s+g*v+f*Q;this.n21=j*C+h*T+k*p+x*z;this.n22=j*n+h*i+k*u+x*J;this.n23=j*O+h*o+k*l+x*S;this.n24=j*L+h*s+k*v+x*Q;this.n31=c*C+B*T+r*p+t*z;this.n32=c*n+B*i+r*u+t*J;this.n33=c*O+B*o+r*l+t*S;this.n34=c*L+B*s+r*v+t*Q;this.n41=y*C+A*T+I*p+w*z; this.n42=y*n+A*i+I*u+w*J;this.n43=y*O+A*o+I*l+w*S;this.n44=y*L+A*s+I*v+w*Q;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,f=this.n21,j=this.n22,h=this.n23,k=this.n24,x=this.n31,c=this.n32,B=this.n33,r=this.n34,t=this.n41,y=this.n42,A=this.n43,I=this.n44,w=a.n11,C=a.n21,n=a.n31,O=a.n41,L=a.n12,T=a.n22,i=a.n32,o=a.n42,s=a.n13,p=a.n23,u=a.n33,l=a.n43,v=a.n14,z=a.n24,J=a.n34;a=a.n44;this.n11=b*w+e*C+d*n+g*O;this.n12=b*L+e*T+d*i+g*o;this.n13=b*s+e*p+d*u+g*l;this.n14= b*v+e*z+d*J+g*a;this.n21=f*w+j*C+h*n+k*O;this.n22=f*L+j*T+h*i+k*o;this.n23=f*s+j*p+h*u+k*l;this.n24=f*v+j*z+h*J+k*a;this.n31=x*w+c*C+B*n+r*O;this.n32=x*L+c*T+B*i+r*o;this.n33=x*s+c*p+B*u+r*l;this.n34=x*v+c*z+B*J+r*a;this.n41=t*w+y*C+A*n+I*O;this.n42=t*L+y*T+A*i+I*o;this.n43=t*s+y*p+A*u+I*l;this.n44=t*v+y*z+A*J+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d]; b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),f=1-d,j=a.x,h=a.y,k=a.z;e.n11=f*j*j+d;e.n12=f*j*h-g*k;e.n13=f*j*k+g*h;e.n21=f*j*h+g*k;e.n22=f*h*h+d;e.n23=f*h*k-g*j;e.n31=f*j*k-g*h;e.n32=f*h*k+g*j;e.n33=f*k*k+d;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],x=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*f+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*f;a.m[4]=b*j;a.m[5]=b*h;a.m[6]=b*k;a.m[7]=b*x;a.m[8]=b*c;return a}; THREE.Matrix4.makeFrustum=function(a,b,e,d,g,f){var j,h,k;j=new THREE.Matrix4;h=2*g/(b-a);k=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(f+g)/(f-g);g=-2*f*g/(f-g);j.n11=h;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=k;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=d;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)}; THREE.Matrix4.makeOrtho=function(a,b,e,d,g,f){var j,h,k,x;j=new THREE.Matrix4;h=b-a;k=e-d;x=f-g;a=(b+a)/h;e=(e+d)/k;g=(f+g)/x;j.n11=2/h;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/k;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/x;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,e,d,g,f){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){k[j].counter+=1;h=k[j].hash+"_"+k[j].counter;if(this.geometryChunks[h]==undefined)this.geometryChunks[h]={faces:[],materials:materials,vertices:0}}this.geometryChunks[h].faces.push(d); this.geometryChunks[h].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,e,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,e,d);this.autoUpdateMatrix=true;this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= this.far-this.near};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){}; THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,e,d,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6; THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3}; THREE.Projector=function(){function a(i,o){return o.z-i.z}function b(i,o){var s=0,p=1,u=i.z+i.w,l=o.z+o.w,v=-i.z+i.w,z=-o.z+o.w;if(u>=0&&l>=0&&v>=0&&z>=0)return true;else if(u<0&&l<0||v<0&&z<0)return false;else{if(u<0)s=Math.max(s,u/(u-l));else if(l<0)p=Math.min(p,u/(u-l));if(v<0)s=Math.max(s,v/(v-z));else if(z<0)p=Math.min(p,v/(v-z));if(p0&&z.z<1}N=N.faces;l=0;for(v=N.length;l0&&I.z<1){r=y[t]=y[t]||new THREE.RenderableParticle;r.x=I.x/I.w;r.y=I.y/I.w;r.z=I.z;r.rotation=Q.rotation.z;r.scale.x=Q.scale.x*Math.abs(r.x-(I.x+o.projectionMatrix.n11)/(I.w+o.projectionMatrix.n14));r.scale.y=Q.scale.y* Math.abs(r.y-(I.y+o.projectionMatrix.n22)/(I.w+o.projectionMatrix.n24));r.materials=Q.materials;p.push(r);t++}}}}s&&p.sort(a);return p};this.unprojectVector=function(i,o){var s=new THREE.Matrix4;s.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));s.multiplyVector3(i);return i}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,f;this.domElement=document.createElement("div");this.setSize=function(j,h){e=j;d=h;g=e/2;f=d/2};this.render=function(j,h){var k,x,c,B,r,t,y,A;a=b.projectScene(j,h);k=0;for(x=a.length;k0){K.r+=ca.r*$;K.g+=ca.g*$;K.b+=ca.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,X);Z.normalize();$=U.dot(Z)*da;if($>0){K.r+=ca.r*$;K.g+=ca.g*$;K.b+=ca.b*$}}}}function Ma(E,X,U){if(U.opacity!=0){Da(U.opacity);za(U.blending);var K,R,$,ca,da,ea;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;da=ca.width>>1;ea=ca.height>>1;R=X.scale.x*f;$=X.scale.y*j;U=R*da;K=$*ea;F.set(E.x-U,E.y-K,E.x+U, E.y+K);if(W.instersects(F)){h.save();h.translate(E.x,E.y);h.rotate(-X.rotation);h.scale(R,-$);h.translate(-da,-ea);h.drawImage(ca,0,0);h.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(G){m.r=q.r+D.r+P.r;m.g=q.g+D.g+P.g;m.b=q.b+D.b+P.b;T.r=U.color.r*m.r;T.g=U.color.g*m.g;T.b=U.color.b*m.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=X.scale.x*f;K=X.scale.y*j;F.set(E.x-U,E.y-K,E.x+U,E.y+K);if(W.instersects(F)){R=T.__styleString;if(B!=R)h.fillStyle=B=R;h.save(); h.translate(E.x,E.y);h.rotate(-X.rotation);h.scale(U,K);h.beginPath();h.arc(0,0,1,0,Y,true);h.closePath();h.fill();h.restore()}}}}function Na(E,X,U,K){if(K.opacity!=0){Da(K.opacity);za(K.blending);h.beginPath();h.moveTo(E.positionScreen.x,E.positionScreen.y);h.lineTo(X.positionScreen.x,X.positionScreen.y);h.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;E=K.linewidth;if(r!=E)h.lineWidth=r=E;E=T.__styleString;if(c!=E)h.strokeStyle=c=E;h.stroke();F.inflate(K.linewidth* 2)}}}function Ha(E,X,U,K,R,$){if(R.opacity!=0){Da(R.opacity);za(R.blending);I=E.positionScreen.x;w=E.positionScreen.y;C=X.positionScreen.x;n=X.positionScreen.y;O=U.positionScreen.x;L=U.positionScreen.y;h.beginPath();h.moveTo(I,w);h.lineTo(C,n);h.lineTo(O,L);h.lineTo(I,w);h.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&ta(I,w,C,n,O,L,R.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){E=xa.matrix;Z.copy(K.vertexNormalsWorld[0]);J=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;S=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;Z.copy(K.vertexNormalsWorld[1]);Q=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;H=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;Z.copy(K.vertexNormalsWorld[2]);V=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;M=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;ta(I,w,C,n,O,L,R.env_map.image,J,S,Q,H,V,M)}}else R.wireframe?Aa(R.color.__styleString,R.wireframe_linewidth): Ba(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&ta(I,w,C,n,O,L,R.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);za(THREE.SubtractiveBlending)}if(G)if(!R.wireframe&&R.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){i.r=o.r=s.r=q.r;i.g=o.g=s.g=q.g;i.b=o.b=s.b=q.b;ya($,K.v1.positionWorld,K.vertexNormalsWorld[0],i);ya($,K.v2.positionWorld,K.vertexNormalsWorld[1],o);ya($, K.v3.positionWorld,K.vertexNormalsWorld[2],s);p.r=(o.r+s.r)*0.5;p.g=(o.g+s.g)*0.5;p.b=(o.b+s.b)*0.5;z=Ia(i,o,s,p);ta(I,w,C,n,O,L,z,0,0,1,0,0,1)}else{m.r=q.r;m.g=q.g;m.b=q.b;ya($,K.centroidWorld,K.normalWorld,m);T.r=R.color.r*m.r;T.g=R.color.g*m.g;T.b=R.color.b*m.b;T.updateStyleString();R.wireframe?Aa(T.__styleString,R.wireframe_linewidth):Ba(T.__styleString)}else R.wireframe?Aa(R.color.__styleString,R.wireframe_linewidth):Ba(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){u=R.__2near; l=R.__farPlusNear;v=R.__farMinusNear;i.r=i.g=i.b=1-u/(l-E.positionScreen.z*v);o.r=o.g=o.b=1-u/(l-X.positionScreen.z*v);s.r=s.g=s.b=1-u/(l-U.positionScreen.z*v);p.r=(o.r+s.r)*0.5;p.g=(o.g+s.g)*0.5;p.b=(o.b+s.b)*0.5;z=Ia(i,o,s,p);ta(I,w,C,n,O,L,z,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){T.r=Ea(K.normalWorld.x);T.g=Ea(K.normalWorld.y);T.b=Ea(K.normalWorld.z);T.updateStyleString();R.wireframe?Aa(T.__styleString,R.wireframe_linewidth):Ba(T.__styleString)}}}function Aa(E,X){if(c!=E)h.strokeStyle= c=E;if(r!=X)h.lineWidth=r=X;h.stroke();F.inflate(X*2)}function Ba(E){if(B!=E)h.fillStyle=B=E;h.fill()}function ta(E,X,U,K,R,$,ca,da,ea,ka,ha,la,ua){var oa,ma;oa=ca.width-1;ma=ca.height-1;da*=oa;ea*=ma;ka*=oa;ha*=ma;la*=oa;ua*=ma;U-=E;K-=X;R-=E;$-=X;ka-=da;ha-=ea;la-=da;ua-=ea;ma=1/(ka*ua-la*ha);oa=(ua*U-ha*R)*ma;ha=(ua*K-ha*$)*ma;U=(ka*R-la*U)*ma;K=(ka*$-la*K)*ma;E=E-oa*da-U*ea;X=X-ha*da-K*ea;h.save();h.transform(oa,ha,U,K,E,X);h.clip();h.drawImage(ca,0,0);h.restore()}function Da(E){if(k!=E)h.globalAlpha= k=E}function za(E){if(x!=E){switch(E){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}x=E}}function Ia(E,X,U,K){var R=~~(E.r*255),$=~~(E.g*255);E=~~(E.b*255);var ca=~~(X.r*255),da=~~(X.g*255);X=~~(X.b*255);var ea=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ha=~~(K.r*255),la=~~(K.g*255);K=~~(K.b*255);ga[0]=R<0?0:R>255?255:R;ga[1]=$<0?0: $>255?255:$;ga[2]=E<0?0:E>255?255:E;ga[4]=ca<0?0:ca>255?255:ca;ga[5]=da<0?0:da>255?255:da;ga[6]=X<0?0:X>255?255:X;ga[8]=ea<0?0:ea>255?255:ea;ga[9]=ka<0?0:ka>255?255:ka;ga[10]=U<0?0:U>255?255:U;ga[12]=ha<0?0:ha>255?255:ha;ga[13]=la<0?0:la>255?255:la;ga[14]=K<0?0:K>255?255:K;na.putImageData(pa,0,0);wa.drawImage(fa,0,0);return sa}function Ea(E){E=(E+1)*0.5;return E<0?0:E>1?1:E}function Fa(E,X){var U=X.x-E.x,K=X.y-E.y,R=1/Math.sqrt(U*U+K*K);U*=R;K*=R;X.x+=U;X.y+=K;E.x-=U;E.y-=K}var Ca,Ja,ba,ia,ra,Ga, Ka,va;h.setTransform(1,0,0,-1,f,j);this.autoClear&&this.clear();a=b.projectScene(ja,xa,this.sortElements);(G=ja.lights.length>0)&&La(ja);Ca=0;for(Ja=a.length;Ca0){M.r+=F.color.r*G;M.g+=F.color.g*G;M.b+=F.color.b*G}}else if(F instanceof THREE.PointLight){s.sub(F.position,V.centroidWorld);s.normalize();G=V.normalWorld.dot(s)*F.intensity;if(G>0){M.r+=F.color.r*G;M.g+=F.color.g*G;M.b+=F.color.b*G}}}}function b(H,V,M,W,N,F){v=d(z++);v.setAttribute("d","M "+H.positionScreen.x+ " "+H.positionScreen.y+" L "+V.positionScreen.x+" "+V.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(F,W,O);n.r=N.color.r*O.r;n.g=N.color.g*O.g;n.b=N.color.b*O.b;n.updateStyleString()}else n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){o=1-N.__2near/(N.__farPlusNear-W.z*N.__farMinusNear); n.setRGB(o,o,o)}else N instanceof THREE.MeshNormalMaterial&&n.setRGB(g(W.normalWorld.x),g(W.normalWorld.y),g(W.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+N.opacity);h.appendChild(v)}function e(H,V,M,W,N,F,G){v=d(z++);v.setAttribute("d", "M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+V.positionScreen.x+" "+V.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)n.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(G,N,O);n.r=F.color.r*O.r;n.g=F.color.g*O.g;n.b=F.color.b*O.b;n.updateStyleString()}else n.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){o= 1-F.__2near/(F.__farPlusNear-N.z*F.__farMinusNear);n.setRGB(o,o,o)}else F instanceof THREE.MeshNormalMaterial&&n.setRGB(g(N.normalWorld.x),g(N.normalWorld.y),g(N.normalWorld.z));F.wireframe?v.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):v.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+F.opacity);h.appendChild(v)} function d(H){if(p[H]==null){p[H]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&p[H].setAttribute("shape-rendering","crispEdges");return p[H]}return p[H]}function g(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var f=null,j=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,x,c,B,r,t,y,A,I=new THREE.Rectangle,w=new THREE.Rectangle,C=false,n=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),T=new THREE.Color(0), i=new THREE.Color(0),o,s=new THREE.Vector3,p=[],u=[],l=[],v,z,J,S,Q=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(H,V){k=H;x=V;c=k/2;B=x/2;h.setAttribute("viewBox",-c+" "+-B+" "+k+" "+x);h.setAttribute("width",k);h.setAttribute("height",x);I.set(-c,-B,c,B)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};this.render=function(H,V){var M,W, N,F,G,m,q,D;this.autoClear&&this.clear();f=j.projectScene(H,V,this.sortElements);S=J=z=0;if(C=H.lights.length>0){q=H.lights;L.setRGB(0,0,0);T.setRGB(0,0,0);i.setRGB(0,0,0);M=0;for(W=q.length;M0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); c.attachShader(p,h("fragment",s+i));c.attachShader(p,h("vertex",u+o));c.linkProgram(p);c.getProgramParameter(p,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};return p}function d(i,o){if(i.image.length==6){if(!i.image.__webGLTextureCube&&!i.image.__cubeMapInitialized&&i.image.loadCount==6){i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var s=0;s<6;++s)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[s]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ o);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}function g(i,o){if(!i.__webGLTexture&&i.image.loaded){i.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(i.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(i.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(i.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, k(i.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}function f(i,o){var s,p,u;s=0;for(p=o.length;s= 0.0 )": "",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",i?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"vec3 dirVector = normalize( lDirection.xyz );":"",i?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",i?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",i?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",i?"float dirSpecularWeight = 0.0;":"",i?"if ( dirDotNormalHalf >= 0.0 )":"",i?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",i?"dirDiffuse += mColor * dirDiffuseWeight;":"",i?"dirSpecular += mSpecular * dirSpecularWeight;":"",i?"}":"","vec4 totalLight = mAmbient;",i?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); p=e(u,p,s);c.useProgram(p);f(p,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);s&&f(p,["fogColor","fogNear","fogFar"]);i&&f(p,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&f(p,["pointLightNumber","pointLightColor", "pointLightPosition"]);c.uniform1i(p.uniforms.enableMap,0);c.uniform1i(p.uniforms.tMap,0);c.uniform1i(p.uniforms.enableCubeMap,0);c.uniform1i(p.uniforms.tCube,1);c.uniform1i(p.uniforms.mixEnvMap,0);c.uniform1i(p.uniforms.useRefract,0);j(p,["position","normal","uv"]);return p}(O.directional,O.point,fog);this.setSize=function(i,o){x.width=i;x.height=o;c.viewport(0,0,x.width,x.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(i,o){var s,p,u,l,v, z=[],J=[],S=[];l=[];v=[];c.uniform1i(i.uniforms.enableLighting,o.length);s=0;for(p=o.length;s0){m.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}m.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);m.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, m.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);m.__webGLFaceCount=H.length;m.__webGLLineCount=V.length}};this.renderBuffer=function(i,o,s,p,u){var l,v,z,J,S,Q,H,V,M;if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){if(!p.program){if(p instanceof THREE.MeshDepthMaterial){H=T.depth;p.fragment_shader=H.fragment_shader;p.vertex_shader=H.vertex_shader;p.uniforms=H.uniforms;p.uniforms.mNear.value= p.near;p.uniforms.mFar.value=p.far}else if(p instanceof THREE.MeshNormalMaterial){H=T.normal;p.fragment_shader=H.fragment_shader;p.vertex_shader=H.vertex_shader;p.uniforms=H.uniforms}p.program=e(p.fragment_shader,p.vertex_shader,null);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(M in p.uniforms)H.push(M);f(p.program,H);j(p.program,["position","normal","uv","tangent"])}M=p.program}else M=r;if(M!=B){c.useProgram(M);B=M}M==r&&this.setupLights(M, o);this.loadCamera(M,i);this.loadMatrices(M);if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){z=p.wireframe;J=p.wireframe_linewidth;i=M;o=p.uniforms;var W;for(l in o){V=o[l].type;H=o[l].value;W=i.uniforms[l];if(V=="i")c.uniform1i(W,H);else if(V=="f")c.uniform1f(W,H);else if(V=="v3")c.uniform3f(W,H.x,H.y,H.z);else if(V=="c")c.uniform3f(W,H.r,H.g,H.b);else if(V=="t"){c.uniform1i(W,H);if(V=o[l].texture)V.image instanceof Array&&V.image.length== 6?d(V,H):g(V,H)}}}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshBasicMaterial){l=p.color;v=p.opacity;z=p.wireframe;J=p.wireframe_linewidth;S=p.map;Q=p.env_map;o=p.combine==THREE.MixOperation;i=p.reflectivity;V=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping;H=p.refraction_ratio;c.uniform4f(M.uniforms.mColor,l.r*v,l.g*v,l.b*v,v);c.uniform1i(M.uniforms.mixEnvMap,o);c.uniform1f(M.uniforms.mReflectivity,i);c.uniform1i(M.uniforms.useRefract, V);c.uniform1f(M.uniforms.mRefractionRatio,H);if(s){c.uniform1f(M.uniforms.fogNear,s.near);c.uniform1f(M.uniforms.fogFar,s.far);c.uniform3f(M.uniforms.fogColor,s.color.r,s.color.g,s.color.b)}}if(p instanceof THREE.MeshPhongMaterial){s=p.ambient;l=p.specular;p=p.shininess;c.uniform4f(M.uniforms.mAmbient,s.r,s.g,s.b,v);c.uniform4f(M.uniforms.mSpecular,l.r,l.g,l.b,v);c.uniform1f(M.uniforms.mShininess,p);c.uniform1i(M.uniforms.material,2)}else if(p instanceof THREE.MeshLambertMaterial)c.uniform1i(M.uniforms.material, 1);else p instanceof THREE.MeshBasicMaterial&&c.uniform1i(M.uniforms.material,0);if(S){g(S,0);c.uniform1i(M.uniforms.tMap,0);c.uniform1i(M.uniforms.enableMap,1)}else c.uniform1i(M.uniforms.enableMap,0);if(Q){d(Q,1);c.uniform1i(M.uniforms.tCube,1);c.uniform1i(M.uniforms.enableCubeMap,1)}else c.uniform1i(M.uniforms.enableCubeMap,0);v=M.attributes;c.bindBuffer(c.ARRAY_BUFFER,u.__webGLVertexBuffer);c.vertexAttribPointer(v.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.position);if(v.normal>= 0){c.bindBuffer(c.ARRAY_BUFFER,u.__webGLNormalBuffer);c.vertexAttribPointer(v.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.normal)}if(v.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,u.__webGLTangentBuffer);c.vertexAttribPointer(v.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(u.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,u.__webGLUVBuffer);c.vertexAttribPointer(v.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.uv)}else c.disableVertexAttribArray(v.uv);if(z){c.lineWidth(J); c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);c.drawElements(c.LINES,u.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,u.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(i,o,s,p,u,l,v){var z,J,S,Q,H;S=0;for(Q=p.materials.length;S=0;s--){p=i.__webGLObjects[s].object; o==p&&i.__webGLObjects.splice(s,1)}};this.setupMatrices=function(i,o){i.autoUpdateMatrix&&i.updateMatrix();t.multiply(o.matrix,i.matrix);I.set(t.flatten());y=THREE.Matrix4.makeInvert3x3(t).transpose();C.set(y.m);n.set(i.matrix.flatten())};this.loadMatrices=function(i){c.uniformMatrix4fv(i.uniforms.viewMatrix,false,A);c.uniformMatrix4fv(i.uniforms.modelViewMatrix,false,I);c.uniformMatrix4fv(i.uniforms.projectionMatrix,false,w);c.uniformMatrix3fv(i.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(i.uniforms.objectMatrix, false,n)};this.loadCamera=function(i,o){c.uniform3f(i.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(i){switch(i){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(i,o){if(i){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(i=="back")c.cullFace(c.BACK); else i=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var T={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,g=e?b.geometry:b,f=a.vertices,j=g.vertices,h=a.faces,k=g.faces,x=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var c=0,B=j.length;c= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,g,f,j,h){function k(A,I,w,C,n,O,L,T){var i,o=d||1,s=g||1,p=o+1,u=s+1,l=n/2,v=O/2;n=n/o;O=O/s;var z=x.vertices.length;if(A=="x"&&I=="y"||A=="y"&&I=="x")i="z";else if(A=="x"&&I=="z"||A=="z"&&I=="x")i="y";else if(A=="z"&&I=="y"||A=="y"&&I=="z")i="x";for(iy=0;iy0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(B,h,r)))-1);x.push(c)}b.push(x)}var t,y,A;g=b.length;for(e=0;e0)for(d=0;d1){t=this.vertices[j].position.clone(); y=this.vertices[k].position.clone();A=this.vertices[x].position.clone();t.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(j,k,x,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([c,B,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers, f.data.materials,b,e,g)};a.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,g){var f=new XMLHttpRequest,j=d+"/"+a,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,e,d,b):alert("Couldn't load ["+j+"] ["+f.status+"]");else if(f.readyState==3){if(g){if(h==0)h=f.getResponseHeader("Content-Length");g({total:h,loaded:f.responseText.length})}}else if(f.readyState== 2)h=f.getResponseHeader("Content-Length")};f.open("GET",j,true);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)},createBinModel:function(a,b,e,d){var g=function(f){function j(m,q){var D=c(m,q),P=c(m,q+1),Y=c(m,q+2),Z=c(m,q+3),fa=(Z<<1&255|Y>>7)-127;D=(Y&127)<<16|P<<8|D;if(D==0&&fa==-127)return 0;return(1-2*(Z>>7))*(1+D*Math.pow(2,-23))*Math.pow(2,fa)}function h(m,q){var D=c(m,q),P=c(m,q+1),Y=c(m,q+2);return(c(m,q+3)<<24)+(Y<<16)+ (P<<8)+D}function k(m,q){var D=c(m,q);return(c(m,q+1)<<8)+D}function x(m,q){var D=c(m,q);return D>127?D-256:D}function c(m,q){return m.charCodeAt(q)&255}function B(m){var q,D,P;q=h(a,m);D=h(a,m+T);P=h(a,m+i);m=k(a,m+o);THREE.Loader.prototype.f3(w,q,D,P,m)}function r(m){var q,D,P,Y,Z,fa;q=h(a,m);D=h(a,m+T);P=h(a,m+i);Y=k(a,m+o);Z=h(a,m+s);fa=h(a,m+p);m=h(a,m+u);THREE.Loader.prototype.f3n(w,O,q,D,P,Y,Z,fa,m)}function t(m){var q,D,P,Y;q=h(a,m);D=h(a,m+l);P=h(a,m+v);Y=h(a,m+z);m=k(a,m+J);THREE.Loader.prototype.f4(w, q,D,P,Y,m)}function y(m){var q,D,P,Y,Z,fa,na,pa;q=h(a,m);D=h(a,m+l);P=h(a,m+v);Y=h(a,m+z);Z=k(a,m+J);fa=h(a,m+S);na=h(a,m+Q);pa=h(a,m+H);m=h(a,m+V);THREE.Loader.prototype.f4n(w,O,q,D,P,Y,Z,fa,na,pa,m)}function A(m){var q,D;q=h(a,m);D=h(a,m+M);m=h(a,m+W);THREE.Loader.prototype.uv3(w,L[q*2],L[q*2+1],L[D*2],L[D*2+1],L[m*2],L[m*2+1])}function I(m){var q,D,P;q=h(a,m);D=h(a,m+N);P=h(a,m+F);m=h(a,m+G);THREE.Loader.prototype.uv4(w,L[q*2],L[q*2+1],L[D*2],L[D*2+1],L[P*2],L[P*2+1],L[m*2],L[m*2+1])}var w=this, C=0,n,O=[],L=[],T,i,o,s,p,u,l,v,z,J,S,Q,H,V,M,W,N,F,G;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,f);n={signature:a.substr(C,8),header_bytes:c(a,C+8),vertex_coordinate_bytes:c(a,C+9),normal_coordinate_bytes:c(a,C+10),uv_coordinate_bytes:c(a,C+11),vertex_index_bytes:c(a,C+12),normal_index_bytes:c(a,C+13),uv_index_bytes:c(a,C+14),material_index_bytes:c(a,C+15),nvertices:h(a,C+16),nnormals:h(a,C+16+4),nuvs:h(a,C+16+8),ntri_flat:h(a,C+16+12),ntri_smooth:h(a,C+16+16),ntri_flat_uv:h(a, C+16+20),ntri_smooth_uv:h(a,C+16+24),nquad_flat:h(a,C+16+28),nquad_smooth:h(a,C+16+32),nquad_flat_uv:h(a,C+16+36),nquad_smooth_uv:h(a,C+16+40)};C+=n.header_bytes;T=n.vertex_index_bytes;i=n.vertex_index_bytes*2;o=n.vertex_index_bytes*3;s=n.vertex_index_bytes*3+n.material_index_bytes;p=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;u=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;l=n.vertex_index_bytes;v=n.vertex_index_bytes*2;z=n.vertex_index_bytes*3;J=n.vertex_index_bytes* 4;S=n.vertex_index_bytes*4+n.material_index_bytes;Q=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;H=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;V=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;M=n.uv_index_bytes;W=n.uv_index_bytes*2;N=n.uv_index_bytes;F=n.uv_index_bytes*2;G=n.uv_index_bytes*3;C+=function(m){var q,D,P,Y=n.vertex_coordinate_bytes*3,Z=m+n.nvertices*Y;for(m=m;m