/** * @author sunag / http://www.sunag.com.br/ */ THREE.ReflectNode = function() { THREE.TempNode.call( this, 'v3', { unique: true } ); this.worldPosition = new THREE.PositionNode( THREE.PositionNode.WORLD ); }; THREE.ReflectNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.ReflectNode.prototype.constructor = THREE.ReflectNode; THREE.ReflectNode.prototype.generate = function( builder, output ) { var material = builder.material; if ( builder.isShader( 'fragment' ) ) { material.addFragmentNode( [ 'vec3 cameraToVertex = normalize( ' + this.worldPosition.build( builder, 'v3' ) + ' - cameraPosition );', 'vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', 'vec3 vReflect = reflect( cameraToVertex, worldNormal );' ].join( "\n" ) ); return builder.format( 'vReflect', this.type, output ); } else { console.warn( "THREE.ReflectNode is not compatible with " + builder.shader + " shader" ); return builder.format( 'vec3( 0.0 )', this.type, output ); } };