/** * @author mrdoob / http://mrdoob.com/ */ THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { var mode; function setMode( value ) { mode = value; } var type, size; function setIndex( index ) { if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) { type = _gl.UNSIGNED_INT; size = 4; } else { type = _gl.UNSIGNED_SHORT; size = 2; } } function render( start, count ) { _gl.drawElements( mode, count, type, start * size ); _infoRender.calls ++; _infoRender.vertices += count; if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; } function renderInstances( geometry, start, count ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); if ( extension === null ) { console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } var index = geometry.index; extension.drawElementsInstancedANGLE( mode, count, type, start * size, geometry.maxInstancedCount ); } this.setMode = setMode; this.setIndex = setIndex; this.render = render; this.renderInstances = renderInstances; };