export class OBJLoader2Parser { constructor(); callbacks: { onProgress: Function; onAssetAvailable: Function; onError: Function; }; contentRef: Uint8Array; legacyMode: boolean; materials: object; materialPerSmoothingGroup: boolean; useOAsMesh: boolean; useIndices: boolean; disregardNormals: boolean; vertices: number[]; colors: number[]; normals: number[]; uvs: number[]; rawMesh: { objectName: string; groupName: string; activeMtlName: string; mtllibName: string; faceType: number; subGroups: object[]; subGroupInUse: object; smoothingGroup: { splitMaterials: boolean; normalized: boolean; real: boolean; }; counts: { doubleIndicesCount: number; faceCount: number; mtlCount: number; smoothingGroupCount: number; } }; inputObjectCount: number; outputObjectCount: number; globalCounts: { vertices: number; faces: number; doubleIndicesCount: number; lineByte: number; currentByte: number; totalBytes: number; }; logging: { enabled: boolean; debug: boolean; }; setMaterialPerSmoothingGroup(materialPerSmoothingGroup: boolean): this; setUseOAsMesh(useOAsMesh: boolean): this; setUseIndices(useIndices: boolean): this; setDisregardNormals(disregardNormals: boolean): this; setCallbackOnAssetAvailable(onAssetAvailable: Function): this; setCallbackOnProgress(onProgress: Function): this; setCallbackOnError(onError: Function): this; setLogging(enabled: boolean, debug: boolean): this; execute(arrayBuffer: Uint8Array): void; executeLegacy(text: string): void; }