/** * Technicolor Shader * Simulates the look of the two-strip technicolor process popular in early 20th century films. * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html */ THREE.TechnicolorShader = { uniforms: { 'tDiffuse': { value: null } }, vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), fragmentShader: [ 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );', ' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);', ' gl_FragColor = newTex;', '}' ].join( '\n' ) };