import { BufferGeometry, Float32BufferAttribute } from '../../../build/three.module.js'; import { ConvexHull } from '../math/ConvexHull.js'; // ConvexGeometry var ConvexGeometry = function ( points ) { BufferGeometry.call( this ); // buffers var vertices = []; var normals = []; if ( ConvexHull === undefined ) { console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on ConvexHull' ); } var convexHull = new ConvexHull().setFromPoints( points ); // generate vertices and normals var faces = convexHull.faces; for ( var i = 0; i < faces.length; i ++ ) { var face = faces[ i ]; var edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs) do { var point = edge.head().point; vertices.push( point.x, point.y, point.z ); normals.push( face.normal.x, face.normal.y, face.normal.z ); edge = edge.next; } while ( edge !== face.edge ); } // build geometry this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); }; ConvexGeometry.prototype = Object.create( BufferGeometry.prototype ); ConvexGeometry.prototype.constructor = ConvexGeometry; export { ConvexGeometry };