/** * Afterimage shader * I created this effect inspired by a demo on codepen: * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1& */ var AfterimageShader = { uniforms: { 'damp': { value: 0.96 }, 'tOld': { value: null }, 'tNew': { value: null } }, vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), fragmentShader: [ 'uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}' ].join( '\n' ) }; export { AfterimageShader };