/** * Simple test shader */ var BasicShader = { uniforms: {}, vertexShader: [ 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), fragmentShader: [ 'void main() {', ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );', '}' ].join( '\n' ) }; export { BasicShader };