import { Vector2 } from '../../../build/three.module.js'; /** * Dot screen shader * based on glfx.js sepia shader * https://github.com/evanw/glfx.js */ var DotScreenShader = { uniforms: { 'tDiffuse': { value: null }, 'tSize': { value: new Vector2( 256, 256 ) }, 'center': { value: new Vector2( 0.5, 0.5 ) }, 'angle': { value: 1.57 }, 'scale': { value: 1.0 } }, vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), fragmentShader: [ 'uniform vec2 center;', 'uniform float angle;', 'uniform float scale;', 'uniform vec2 tSize;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'float pattern() {', ' float s = sin( angle ), c = cos( angle );', ' vec2 tex = vUv * tSize - center;', ' vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;', ' return ( sin( point.x ) * sin( point.y ) ) * 4.0;', '}', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' float average = ( color.r + color.g + color.b ) / 3.0;', ' gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );', '}' ].join( '\n' ) }; export { DotScreenShader };