import { Uniform } from '../../../src/Three'; export interface ParallaxShader { modes: { none: string; basic: string; steep: string; occlusion: string; relief: string; }; uniforms: { bumpMap: Uniform; map: Uniform; parallaxScale: Uniform; parallaxMinLayers: Uniform; parallaxMaxLayers: Uniform; }; vertexShader: string; fragmentShader: string; }