import { EdgesGeometry, InstancedBufferGeometry, LineSegments, Matrix4, Mesh, WireframeGeometry } from '../../../src/Three'; export class LineSegmentsGeometry extends InstancedBufferGeometry { constructor(); isLineSegmentsGeometry: boolean; applyMatrix(matrix: Matrix4): this; computeBoundingBox(): void; computeBoundingSphere(): void; fromEdgesGeometry(geometry: WireframeGeometry): this; fromLineSegements(lineSegments: LineSegments): this; fromMesh(mesh: Mesh): this; fromWireframeGeometry(geometry: EdgesGeometry): this; setColors(array: number[] | Float32Array): this; setPositions(array: number[] | Float32Array): this; }