import { LoadingManager } from '../../../src/Three'; import { GLTFLoader, GLTF } from './GLTFLoader'; import { DRACOLoader } from './DRACOLoader'; export class VRMLoader { constructor(manager?: LoadingManager); gltfLoader: GLTFLoader; manager: LoadingManager; path: string; resourcePath: string; crossOrigin: string; load(url: string, onLoad: (scene: GLTF) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void) : void; setDRACOLoader(dracoLoader: DRACOLoader): this; setPath(path: string): this; setResourcePath(path: string): this; setCrossOrigin(path: string): this; parse(gltf: GLTF, onLoad: (scene: GLTF) => void): void; }