import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from '../../../src/Three'; export interface OutlineEffectParameters { defaultThickness?: number; defaultColor?: number[]; defaultAlpha?: number; defaultKeepAlive?: boolean; } export class OutlineEffect { constructor(renderer: WebGLRenderer, parameters: OutlineEffectParameters); enabled: boolean; autoClear: boolean; domElement: HTMLElement; shadowMap: WebGLShadowMap; clear(color?: boolean, depth?: boolean, stencil?: boolean): void; getPixelRatio(): number; getSize(target: Vector2): Vector2; render(scene: Scene, camera: Camera): void; renderOutline(scene: Scene, camera: Camera): void; setRenderTarget(renderTarget: WebGLRenderTarget | null): void; setPixelRatio(value: number): void; setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void; setScissorTest(enable: boolean): void; setSize(width: number, height: number, updateStyle?: boolean): void; setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void; }