import { AnimationClip, FileLoader, LoadingManager, SkinnedMesh } from '../../../src/Three'; export interface MMDLoaderAnimationObject { animation: AnimationClip; mesh: SkinnedMesh; } export class MMDLoader { constructor(manager?: LoadingManager); animationBuilder: object; animationPath: string; crossOrigin: string; loader: FileLoader; manager: LoadingManager; meshBuilder: object; path: string; parser: object | null; resourcePath: string; load(url: string, onLoad: (mesh: SkinnedMesh) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadAnimation(url: string, onLoad: (object: SkinnedMesh | AnimationClip) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadPMD(url: string, onLoad: (object: object) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadPMX(url: string, onLoad: (object: object) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadVMD(url: string, onLoad: (object: object) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadVPD(url: string, onLoad: (object: object) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadWithAnimation(url: string, vmdUrl: string | string[], onLoad: (object: MMDLoaderAnimationObject) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; setAnimationPath(animationPath: string): this; setCrossOrigin(crossOrigin: string): this; setPath(path: string): this; setResoucePath(resourcePath: string): this; }