import { LoadingManager, DataTextureLoader, TextureDataType, PixelFormat } from '../../../src/Three'; export interface RGBE { width: number; height: number; data: Float32Array | Uint8Array; header: string; gamma: number; exposure: number; format: PixelFormat; type: TextureDataType; } export class RGBELoader extends DataTextureLoader { constructor(manager?: LoadingManager); type: TextureDataType; _parser(buffer: ArrayBuffer): RGBE; setDataType(type: TextureDataType): this; }