import { NodeMaterial } from './NodeMaterial'; import { ShaderPass } from '../../postprocessing/ShaderPass'; import { ScreenNode } from '../inputs/ScreenNode'; export class NodePass extends ShaderPass { constructor(); name: string; uuid: string; userData: object; input: ScreenNode; needsUpdate: boolean; copy(source: NodePass): this; toJSON(meta?: object | string): object; }