import { Material, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three'; export class Pass { constructor(); enabled: boolean; needsSwap: boolean; clear: boolean; renderToScreen: boolean; setSize(width: number, height: number): void; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void; } export namespace Pass { class FullScreenQuad { constructor( material?: Material ); render( renderer: WebGLRenderer ): void; material: Material; } }