import { Object3D, Color, Scene, Camera } from '../../../src/Three'; export class SVGObject extends Object3D { constructor(node: SVGElement); node: SVGElement; } export class SVGRenderer { constructor(); domElement: SVGElement; autoClear: boolean; sortObjects: boolean; sortElements: boolean; overdraw: number; info: {render: {vertices: number, faces: number}}; setQuality(quality: string): void; setClearColor(color: Color, alpha: number): void; setPixelRatio(): void; setSize(width: number, height: number): void; setPrecision(precision: number): void; clear(): void; render(scene: Scene, camera: Camera): void; }