import { BufferGeometry, Face3, Geometry, Vector3 } from '../../../src/Three'; export namespace GeometryUtils { /** * @deprecated Use {@link Geometry#merge geometry.merge( geometry2, matrix, materialIndexOffset )} instead. */ export function merge(geometry1: Geometry, geometry2: Geometry, materialIndexOffset?: number): void; /** * @deprecated Use {@link Geometry#center geometry.center()} instead. */ export function center(geometry: Geometry): Geometry; export function randomPointInTriangle(vectorA: Vector3, vectorB: Vector3, vectorC: Vector3): Vector3; export function randomPointInFace(face: Face3, geometry: Geometry): Vector3; export function randomPointsInGeometry(geometry: Geometry, n: number): Vector3[]; export function randomPointsInBufferGeometry(geometry: BufferGeometry, n: number): Vector3[]; export function triangleArea(vectorA: Vector3, vectorB: Vector3, vectorC: Vector3): number; export function hilbert2D(center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number): Vector3[]; export function hilbert3D(center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number): Vector3[]; }