import {AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper} from "../../.."; export namespace SkeletonUtils { export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void; export function retargetClip(target: Skeleton | Object3D, source: Skeleton | Object3D, clip: AnimationClip, options: {}): AnimationClip; export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper; export function getSkeletonOffsets(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): Matrix4[]; export function renameBones(skeleton: Skeleton, names: {}): any; export function getBones(skeleton: Skeleton | Bone[]): Bone[]; export function getBoneByName(name: string, skeleton: Skeleton): Bone; export function getNearestBone(bone: Bone, names: {}): Bone; export function findBoneTrackData(name: string, tracks: any[]): {}; export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[]; export function clone(source: Object3D | Skeleton): Object3D | Skeleton; }