import { Bone, BufferGeometry, LoadingManager, Material, Matrix4, Mesh, Object3D, Texture } from '../../../src/Three'; export class AWDLoader { constructor(manager?: LoadingManager); manager: LoadingManager; materialFactory: any; path: string; trunk: Object3D; getBlock(id: number): any; load(url: string, onLoad: (result: Object3D) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; loadTexture(url: string): Texture; setPath(path: string): this; parse(data: ArrayBuffer): Object3D; parseAnimatorSet(): object; parseAttrValue(type: number, value: number): any; parseContainer(): Object3D; parseMaterial(): Material; parseMatrix4(): Matrix4; parseMeshData(): BufferGeometry[]; parseMeshInstance(): Mesh; parseMeshPoseAnimation(poseOnly: boolean): null; parseNextBlock(): void; parseProperties(expected: object): object; parseSkeleton(): Bone[]; parseSkeletonAnimation(): object[]; parseSkeletonPose(): Matrix4[]; parseTexture(): Texture; parseUserAttributes(): null; parseVertexAnimationSet(): object[]; readU8(): number; readI8(): number; readU16(): number; readI16(): number; readU32(): number; readI32(): number; readF32(): number; readF64(): number; readUTF(): string; readUTFBytes(len: number): string; }