import { AnimationClip, Camera, LoadingManager, Scene } from '../../../src/Three'; import { DRACOLoader } from './DRACOLoader'; import { DDSLoader } from './DDSLoader'; export interface GLTF { animations: AnimationClip[]; scene: Scene; scenes: Scene[]; cameras: Camera[]; asset: object; } export class GLTFLoader { constructor(manager?: LoadingManager); manager: LoadingManager; dracoLoader: DRACOLoader | null; ddsLoader: DDSLoader | null; path: string; crossOrigin: string; resourcePath: string; load(url: string, onLoad: (gltf: GLTF) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void) : void; setPath(path: string) : GLTFLoader; setResourcePath(path: string) : GLTFLoader; setCrossOrigin(value: string): GLTFLoader; setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader; setDDSLoader(ddsLoader: DDSLoader): GLTFLoader; parse(data: ArrayBuffer | string, path: string, onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void) : void; }