import { LoadingManager, CompressedTextureLoader, CompressedPixelFormat } from '../../../src/Three'; export interface PVR { mipmaps: object[]; width: number; height: number; format: CompressedPixelFormat; mipmapCount: number; isCubemap: boolean; } export class PVRLoader extends CompressedTextureLoader { constructor(manager?: LoadingManager); parse(buffer: ArrayBuffer, loadMipmaps: boolean) : PVR; _parser(buffer: ArrayBuffer, loadMipmaps: boolean) : PVR; }