import { Color, Group, LoadingManager, Material, Mesh, Texture } from '../../../src/Three'; export class TDSLoader { constructor(manager?: LoadingManager); crossOrigin: string; debug: boolean; group: Group; manager: LoadingManager; materials: Material[]; meshes: Mesh[]; path: string; position: number; resourcePath: string; load(url: string, onLoad: (object: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; setPath(path: string): this; setResourcePath(path: string): this; setCrossOrigin(path: string): this; parse(arraybuffer: ArrayBuffer, path: string): Group; debugMessage(message: object): void; endChunk(chunk: object): void; nextChunk(data: DataView, chunk: object): void; readByte(data: DataView): number; readChunk(data: DataView): object; readColor(data: DataView): Color; readDWord(data: DataView): number; readFaceArray(data: DataView, mesh: Mesh): void; readFile(arraybuffer: ArrayBuffer, path: string): void; readFloat(data: DataView): number; readInt(data: DataView): number; readMap(data: DataView, path: string): Texture; readMesh(data: DataView): Mesh; readMeshData(data: DataView, path: string): void; readMaterialEntry(data: DataView, path: string): void; readMaterialGroup(data: DataView): object; readNamedObject(data: DataView): void; readShort(data: DataView): number; readString(data: DataView, maxLength: number): string; readWord(data: DataView): number; resetPosition(): void; }