import { ShaderMaterial, DataTexture } from '../../../src/Three'; import { Pass } from './Pass'; export class GlitchPass extends Pass { constructor(dt_size?: number); uniforms: object; material: ShaderMaterial; fsQuad: object; goWild: boolean; curF: number; randX: number; generateTrigger(): void; generateHeightmap(dt_size: number): DataTexture; }