/** * @author mr.doob / http://mrdoob.com/ * @author supereggbert / http://www.paulbrunt.co.uk/ */ THREE.Renderer = function() { var face3Pool = [], face4Pool = [], linePool = [], particlePool = [], vector4 = new THREE.Vector4(), matrix = new THREE.Matrix4(); function painterSort( a, b ) { return b.z - a.z; } this.renderList = null; this.project = function (scene, camera) { var i, j, vertex, vertex2, face, object, v1, v2, v3, v4, face3count = 0, face4count = 0, lineCount = 0, particleCount = 0, verticesLength = 0, facesLength = 0; this.renderList = []; if( camera.autoUpdateMatrix ) { camera.updateMatrix(); } for ( i = 0; i < scene.objects.length; i++ ) { object = scene.objects[i]; if( object.autoUpdateMatrix ) { object.updateMatrix(); } if ( object instanceof THREE.Mesh ) { matrix.multiply( camera.matrix, object.matrix ); // vertices verticesLength = object.geometry.vertices.length; for ( j = 0; j < verticesLength; j++ ) { vertex = object.geometry.vertices[ j ]; vertex.screen.copy( vertex.position ); matrix.transform( vertex.screen ); camera.projectionMatrix.transform( vertex.screen ); vertex.__visible = vertex.screen.z > 0 && vertex.screen.z < 1; } // faces facesLength = object.geometry.faces.length; for ( j = 0; j < facesLength; j++ ) { face = object.geometry.faces[ j ]; // TODO: Use normals for culling... maybe not? if (face instanceof THREE.Face3) { v1 = object.geometry.vertices[ face.a ]; v2 = object.geometry.vertices[ face.b ]; v3 = object.geometry.vertices[ face.c ]; if ( v1.__visible && v2.__visible && v3.__visible && ( object.doubleSided || ( v3.screen.x - v1.screen.x ) * ( v2.screen.y - v1.screen.y ) - ( v3.screen.y - v1.screen.y ) * ( v2.screen.x - v1.screen.x ) > 0 ) ) { face.screen.z = Math.max( v1.screen.z, Math.max( v2.screen.z, v3.screen.z ) ); if ( !face3Pool[ face3count ] ) { face3Pool[ face3count ] = new THREE.RenderableFace3(); } face3Pool[ face3count ].v1.x = v1.screen.x; face3Pool[ face3count ].v1.y = v1.screen.y; face3Pool[ face3count ].v2.x = v2.screen.x; face3Pool[ face3count ].v2.y = v2.screen.y; face3Pool[ face3count ].v3.x = v3.screen.x; face3Pool[ face3count ].v3.y = v3.screen.y; face3Pool[ face3count ].z = face.screen.z; face3Pool[ face3count ].material = object.material; face3Pool[ face3count ].overdraw = object.overdraw; face3Pool[ face3count ].uvs = object.geometry.uvs[j]; face3Pool[ face3count ].color = face.color; this.renderList.push(face3Pool[face3count]); face3count++; } } else if ( face instanceof THREE.Face4 ) { v1 = object.geometry.vertices[ face.a ]; v2 = object.geometry.vertices[ face.b ]; v3 = object.geometry.vertices[ face.c ]; v4 = object.geometry.vertices[ face.d ]; if ( v1.__visible && v2.__visible && v3.__visible && v4.__visible && (object.doubleSided || ( ( v4.screen.x - v1.screen.x ) * ( v2.screen.y - v1.screen.y ) - ( v4.screen.y - v1.screen.y ) * ( v2.screen.x - v1.screen.x ) > 0 || ( v2.screen.x - v3.screen.x ) * ( v4.screen.y - v3.screen.y ) - ( v2.screen.y - v3.screen.y ) * ( v4.screen.x - v3.screen.x ) > 0 ) ) ) { face.screen.z = Math.max( v1.screen.z, Math.max( v2.screen.z, Math.max( v3.screen.z, v4.screen.z ) ) ); if ( !face4Pool[ face4count ] ) { face4Pool[ face4count ] = new THREE.RenderableFace4(); } face4Pool[ face4count ].v1.x = v1.screen.x; face4Pool[ face4count ].v1.y = v1.screen.y; face4Pool[ face4count ].v2.x = v2.screen.x; face4Pool[ face4count ].v2.y = v2.screen.y; face4Pool[ face4count ].v3.x = v3.screen.x; face4Pool[ face4count ].v3.y = v3.screen.y; face4Pool[ face4count ].v4.x = v4.screen.x; face4Pool[ face4count ].v4.y = v4.screen.y; face4Pool[ face4count ].z = face.screen.z; face4Pool[ face4count ].material = object.material; face4Pool[ face4count ].overdraw = object.overdraw; face4Pool[ face4count ].uvs = object.geometry.uvs[j]; face4Pool[ face4count ].color = face.color; this.renderList.push( face4Pool[ face4count ] ); face4count++; } } } } else if ( object instanceof THREE.Line ) { matrix.multiply( camera.matrix, object.matrix ); verticesLength = object.geometry.vertices.length; for ( j = 0; j < verticesLength; j++ ) { vertex = object.geometry.vertices[ j ]; vertex.screen.copy( vertex.position ); matrix.transform( vertex.screen ); camera.projectionMatrix.transform( vertex.screen ); vertex.__visible = vertex.screen.z > 0 && vertex.screen.z < 1; if ( j > 0 ) { vertex2 = object.geometry.vertices[ j - 1 ]; if ( vertex.__visible && vertex2.__visible ) { if ( !linePool[ lineCount ] ) { linePool[ lineCount ] = new THREE.RenderableLine(); } linePool[ lineCount ].v1.x = vertex.screen.x; linePool[ lineCount ].v1.y = vertex.screen.y; linePool[ lineCount ].v2.x = vertex2.screen.x; linePool[ lineCount ].v2.y = vertex2.screen.y; linePool[ lineCount ].z = Math.max( vertex.screen.z, vertex2.screen.z ); linePool[ lineCount ].material = object.material; this.renderList.push( linePool[lineCount] ); lineCount++; } } } } else if ( object instanceof THREE.Particle ) { vector4.set( object.position.x, object.position.y, object.position.z, 1 ); camera.matrix.transform( vector4 ); camera.projectionMatrix.transform( vector4 ); object.screen.set( vector4.x / vector4.w, vector4.y / vector4.w, vector4.z / vector4.w ); if ( object.screen.z > 0 && object.screen.z < 1 ) { if ( !particlePool[ particleCount ] ) { particlePool[ particleCount ] = new THREE.RenderableParticle(); } particlePool[ particleCount ].x = object.screen.x; particlePool[ particleCount ].y = object.screen.y; particlePool[ particleCount ].z = object.screen.z; particlePool[ particleCount ].size = object.size * Math.abs( vector4.x / vector4.w - ( vector4.x + camera.projectionMatrix.n11 ) / ( vector4.w + camera.projectionMatrix.n14 ) ); particlePool[ particleCount ].material = object.material; particlePool[ particleCount ].color = object.color; this.renderList.push( particlePool[particleCount] ); particleCount++; } } } this.renderList.sort( painterSort ); }; };