three.js
========
#### Javascript 3D Engine ####
[](http://flattr.com/thing/287/three-js)
The aim of this project is to create a 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the API may change from revision to revision breaking compatibility.
The engine can render using <canvas> and <svg> and WebGL.
[More info...](http://mrdoob.com/blog/post/693)
Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://code.google.com/p/pvjswebgl/), [jsgl](http://tulrich.com/geekstuff/canvas/perspective.html), [k3d](http://www.kevs3d.co.uk/dev/canvask3d/k3d_test.html), ...
### Examples ###
[](http://mrdoob.com/projects/three.js/examples/geometry_terrain.html)
[](http://mrdoob.com/projects/three.js/examples/materials_video.html)
[](http://mrdoob.com/projects/three.js/examples/geometry_vr.html)
[](http://mrdoob.com/projects/three.js/examples/geometry_cube.html)
[](http://mrdoob.com/projects/three.js/examples/particles_random.html)
[](http://mrdoob.com/projects/three.js/examples/particles_waves.html)
[](http://mrdoob.com/projects/three.js/examples/particles_floor.html)
[](http://tech.lab212.org/2010/07/export-textured-models-from-blender2-5-to-three-js/)
[](http://www.is-real.net/experiments/three/failure/)
[](http://labs.brian-stoner.com/spacecannon/)
[](http://arithmetric.com/projects/alocasia/)
[](http://the389.com/works/three/)
[](http://test.sjeiti.com/jsflowfield4d/)
[](http://kile.stravaganza.org/lab/js/spikeball/)
### Usage ###
The library needs to be included first thing.
This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a <canvas> renderer and adds its viewport in the document.body element.
For creating a customised version of the library, including the source files in this order would be a good way to start:
### Contributors ###
Thanks to the power of the internets (and github <3) these people have kindly helped out with the project.
[Paul Brunt](http://github.com/supereggbert), [Fernando Serrano](http://kile.stravaganza.org/), [kikko](http://github.com/kikko).
### Change Log ###
2010 07 07 - **r12** (28.494 kb)
* First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
* Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
* Color class now using 0-1 floats instead of 0-255 integers
2010 07 03 - **r11** (23.541 kb)
* Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx [kikko](http://github.com/kikko))
* Scene.add > Scene.addObject
* Enabled Scene.removeObject
* Removed computeNormals() from Geometry
2010 06 22 - **r10** (23.959 kb)
* Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
* Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010 06 20 - **r9** (23.753 kb)
* JSLinted.
* autoClear property for renderers.
* Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
* Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - **r8** (23.496 kb)
* Moved UVs to Geometry.
* CanvasRenderer expands screen space points (workaround for antialias gaps).
* CanvasRenderer supports BitmapUVMappingMaterial.
2010 06 05 - **r7** (22.387 kb)
* Added Line Object.
* Workaround for WebKit not supporting rgba() in SVG yet.
* No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx [Gregory Athons](http://github.com/gregmax17)).
2010 05 17 - **r6** (21.003 kb)
* 2d clipping on CanvasRenderer and SVGRenderer
* clearRect optimisations on CanvasRenderer
2010 05 16 - **r5** (19.026 kb)
* Removed Class.js dependency
* Added THREE namespace
* Camera.x -> Camera.position.x
* Camera.target.x -> Camera.target.position.x
* ColorMaterial -> ColorFillMaterial
* FaceColorMaterial -> FaceColorFillMaterial
* Materials are now multipass (use array)
* Added ColorStrokeMaterial and FaceColorStrokeMaterial
* geometry.faces.a are now indexes instead of links
2010 04 26 - **r4** (16.274 kb)
* SVGRenderer Particle rendering
* CanvasRenderer uses context.setTransform to avoid extra calculations
2010 04 24 - **r3** (16.392 kb)
* Fixed incorrect rotation matrix transforms
* Added Plane and Cube primitives
2010 04 24 - **r2** (15.724 kb)
* Improved Color handling
2010 04 24 - **r1** (15.25 kb)
* First alpha release