import { CubeTexture, LoadingManager, DataTextureLoader, PixelFormat, TextureDataType, TextureEncoding } from '../../../src/Three'; export interface RGBM { width: number; height: number; data: Uint8Array; header: string; format: PixelFormat; type: TextureDataType; flipY: boolean; encoding: TextureEncoding; } export class RGBMLoader extends DataTextureLoader { constructor( manager?: LoadingManager ); loadCubemap( urls: Array, onLoad?: ( texture: CubeTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): CubeTexture; parse( buffer: ArrayBuffer ): RGBM; }