import { Group, Object3D, } from '../../../src/Three'; export class XRHandModel extends Object3D { constructor(); motionController: any; } export class XRHandModelFactory { constructor(); path: string; createHandModel( controller: Group, profile?: 'spheres' | 'boxes' | 'oculus', options?: { model?: 'lowpoly', primitive?: 'sphere' | 'box' } ): XRHandModel; }