import InputNode from '../core/InputNode.js'; import UVNode from '../accessors/UVNode.js'; class TextureNode extends InputNode { constructor( value = null, uvNode = new UVNode(), biasNode = null ) { super( 'texture' ); this.value = value; this.uvNode = uvNode; this.biasNode = biasNode; } generate( builder, output ) { const texture = this.value; if ( ! texture || texture.isTexture !== true ) { throw new Error( 'TextureNode: Need a three.js texture.' ); } const type = this.getNodeType( builder ); const textureProperty = super.generate( builder, type ); if ( output === 'sampler2D' || output === 'texture2D' ) { return textureProperty; } else if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else { const nodeData = builder.getDataFromNode( this ); let snippet = nodeData.snippet; if ( snippet === undefined ) { const uvSnippet = this.uvNode.build( builder, 'vec2' ); const biasNode = this.biasNode; let biasSnippet = null; if ( biasNode !== null ) { biasSnippet = biasNode.build( builder, 'float' ); } snippet = builder.getTexture( textureProperty, uvSnippet, biasSnippet ); nodeData.snippet = snippet; } return builder.format( snippet, 'vec4', output ); } } serialize( data ) { super.serialize( data ); data.value = this.value.toJSON( data.meta ).uuid; } deserialize( data ) { super.serialize( data ); this.value = data.meta.textures[ data.value ]; } } TextureNode.prototype.isTextureNode = true; export default TextureNode;