/** * @author mr.doob / http://mrdoob.com/ */ THREE.Mesh = function ( geometry, material ) { THREE.Object3D.call( this, material ); this.geometry = geometry; this.flipSided = false; this.doubleSided = false; this.overdraw = false; }; THREE.Mesh.prototype = new THREE.Object3D(); THREE.Mesh.prototype.constructor = THREE.Mesh;