/** * @author mr.doob / http://mrdoob.com/ */ THREE.Object3D = function ( material ) { this.position = new THREE.Vector3(); this.rotation = new THREE.Vector3(); this.scale = new THREE.Vector3( 1, 1, 1 ); this.matrix = new THREE.Matrix4(); this.screen = new THREE.Vector3(); this.material = material instanceof Array ? material : [ material ]; this.autoUpdateMatrix = true; this.updateMatrix = function () { this.matrix.identity(); this.matrix.multiplySelf( THREE.Matrix4.translationMatrix( this.position.x, this.position.y, this.position.z ) ); this.matrix.multiplySelf( THREE.Matrix4.rotationXMatrix( this.rotation.x ) ); this.matrix.multiplySelf( THREE.Matrix4.rotationYMatrix( this.rotation.y ) ); this.matrix.multiplySelf( THREE.Matrix4.rotationZMatrix( this.rotation.z ) ); this.matrix.multiplySelf( THREE.Matrix4.scaleMatrix( this.scale.x, this.scale.y, this.scale.z ) ); }; };