/* global QUnit */ import { Vector4 } from '../../../../src/math/Vector4.js'; import { Matrix4 } from '../../../../src/math/Matrix4.js'; import { BufferAttribute } from '../../../../src/core/BufferAttribute.js'; import { x, y, z, w, eps } from './Constants.tests.js'; export default QUnit.module( 'Maths', () => { QUnit.module( 'Vector4', () => { // INSTANCING QUnit.test( 'Instancing', ( assert ) => { var a = new Vector4(); assert.ok( a.x == 0, 'Passed!' ); assert.ok( a.y == 0, 'Passed!' ); assert.ok( a.z == 0, 'Passed!' ); assert.ok( a.w == 1, 'Passed!' ); var a = new Vector4( x, y, z, w ); assert.ok( a.x === x, 'Passed!' ); assert.ok( a.y === y, 'Passed!' ); assert.ok( a.z === z, 'Passed!' ); assert.ok( a.w === w, 'Passed!' ); } ); // PUBLIC STUFF QUnit.todo( 'isVector4', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'set', ( assert ) => { var a = new Vector4(); assert.ok( a.x == 0, 'Passed!' ); assert.ok( a.y == 0, 'Passed!' ); assert.ok( a.z == 0, 'Passed!' ); assert.ok( a.w == 1, 'Passed!' ); a.set( x, y, z, w ); assert.ok( a.x == x, 'Passed!' ); assert.ok( a.y == y, 'Passed!' ); assert.ok( a.z == z, 'Passed!' ); assert.ok( a.w == w, 'Passed!' ); } ); QUnit.todo( 'setScalar', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setX', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setY', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setZ', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setW', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setComponent', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getComponent', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clone', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'copy', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4().copy( a ); assert.ok( b.x == x, 'Passed!' ); assert.ok( b.y == y, 'Passed!' ); assert.ok( b.z == z, 'Passed!' ); assert.ok( b.w == w, 'Passed!' ); // ensure that it is a true copy a.x = 0; a.y = - 1; a.z = - 2; a.w = - 3; assert.ok( b.x == x, 'Passed!' ); assert.ok( b.y == y, 'Passed!' ); assert.ok( b.z == z, 'Passed!' ); assert.ok( b.w == w, 'Passed!' ); } ); QUnit.test( 'add', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( - x, - y, - z, - w ); a.add( b ); assert.ok( a.x == 0, 'Passed!' ); assert.ok( a.y == 0, 'Passed!' ); assert.ok( a.z == 0, 'Passed!' ); assert.ok( a.w == 0, 'Passed!' ); var c = new Vector4().addVectors( b, b ); assert.ok( c.x == - 2 * x, 'Passed!' ); assert.ok( c.y == - 2 * y, 'Passed!' ); assert.ok( c.z == - 2 * z, 'Passed!' ); assert.ok( c.w == - 2 * w, 'Passed!' ); } ); QUnit.todo( 'addScalar', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'addVectors', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'addScaledVector', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( 6, 7, 8, 9 ); var s = 3; a.addScaledVector( b, s ); assert.strictEqual( a.x, x + b.x * s, 'Check x' ); assert.strictEqual( a.y, y + b.y * s, 'Check y' ); assert.strictEqual( a.z, z + b.z * s, 'Check z' ); assert.strictEqual( a.w, w + b.w * s, 'Check w' ); } ); QUnit.test( 'sub', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( - x, - y, - z, - w ); a.sub( b ); assert.ok( a.x == 2 * x, 'Passed!' ); assert.ok( a.y == 2 * y, 'Passed!' ); assert.ok( a.z == 2 * z, 'Passed!' ); assert.ok( a.w == 2 * w, 'Passed!' ); var c = new Vector4().subVectors( a, a ); assert.ok( c.x == 0, 'Passed!' ); assert.ok( c.y == 0, 'Passed!' ); assert.ok( c.z == 0, 'Passed!' ); assert.ok( c.w == 0, 'Passed!' ); } ); QUnit.todo( 'subScalar', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'subVectors', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'multiplyScalar', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'applyMatrix4', ( assert ) => { var a = new Vector4( x, y, z, w ); var m = new Matrix4().makeRotationX( Math.PI ); var expected = new Vector4( 2, - 3, - 4, 5 ); a.applyMatrix4( m ); assert.ok( Math.abs( a.x - expected.x ) <= eps, 'Rotation matrix: check x' ); assert.ok( Math.abs( a.y - expected.y ) <= eps, 'Rotation matrix: check y' ); assert.ok( Math.abs( a.z - expected.z ) <= eps, 'Rotation matrix: check z' ); assert.ok( Math.abs( a.w - expected.w ) <= eps, 'Rotation matrix: check w' ); a.set( x, y, z, w ); m.makeTranslation( 5, 7, 11 ); expected.set( 27, 38, 59, 5 ); a.applyMatrix4( m ); assert.ok( Math.abs( a.x - expected.x ) <= eps, 'Translation matrix: check x' ); assert.ok( Math.abs( a.y - expected.y ) <= eps, 'Translation matrix: check y' ); assert.ok( Math.abs( a.z - expected.z ) <= eps, 'Translation matrix: check z' ); assert.ok( Math.abs( a.w - expected.w ) <= eps, 'Translation matrix: check w' ); a.set( x, y, z, w ); m.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0 ); expected.set( 2, 3, 4, 4 ); a.applyMatrix4( m ); assert.ok( Math.abs( a.x - expected.x ) <= eps, 'Custom matrix: check x' ); assert.ok( Math.abs( a.y - expected.y ) <= eps, 'Custom matrix: check y' ); assert.ok( Math.abs( a.z - expected.z ) <= eps, 'Custom matrix: check z' ); assert.ok( Math.abs( a.w - expected.w ) <= eps, 'Custom matrix: check w' ); a.set( x, y, z, w ); m.set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 ); expected.set( 68, 224, 442, 664 ); a.applyMatrix4( m ); assert.ok( Math.abs( a.x - expected.x ) <= eps, 'Bogus matrix: check x' ); assert.ok( Math.abs( a.y - expected.y ) <= eps, 'Bogus matrix: check y' ); assert.ok( Math.abs( a.z - expected.z ) <= eps, 'Bogus matrix: check z' ); assert.ok( Math.abs( a.w - expected.w ) <= eps, 'Bogus matrix: check w' ); } ); QUnit.todo( 'divideScalar', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setAxisAngleFromQuaternion', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setAxisAngleFromRotationMatrix', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'min', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'max', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clamp', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'clampScalar', ( assert ) => { var a = new Vector4( - 0.1, 0.01, 0.5, 1.5 ); var clamped = new Vector4( 0.1, 0.1, 0.5, 1.0 ); a.clampScalar( 0.1, 1.0 ); assert.ok( Math.abs( a.x - clamped.x ) <= eps, 'Check x' ); assert.ok( Math.abs( a.y - clamped.y ) <= eps, 'Check y' ); assert.ok( Math.abs( a.z - clamped.z ) <= eps, 'Check z' ); assert.ok( Math.abs( a.w - clamped.w ) <= eps, 'Check w' ); } ); QUnit.todo( 'clampLength', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'floor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'ceil', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'round', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'roundToZero', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'negate', ( assert ) => { var a = new Vector4( x, y, z, w ); a.negate(); assert.ok( a.x == - x, 'Passed!' ); assert.ok( a.y == - y, 'Passed!' ); assert.ok( a.z == - z, 'Passed!' ); assert.ok( a.w == - w, 'Passed!' ); } ); QUnit.test( 'dot', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( - x, - y, - z, - w ); var c = new Vector4( 0, 0, 0, 0 ); var result = a.dot( b ); assert.ok( result == ( - x * x - y * y - z * z - w * w ), 'Passed!' ); var result = a.dot( c ); assert.ok( result == 0, 'Passed!' ); } ); QUnit.todo( 'lengthSq', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'length', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'manhattanLength', ( assert ) => { var a = new Vector4( x, 0, 0, 0 ); var b = new Vector4( 0, - y, 0, 0 ); var c = new Vector4( 0, 0, z, 0 ); var d = new Vector4( 0, 0, 0, w ); var e = new Vector4( 0, 0, 0, 0 ); assert.ok( a.manhattanLength() == x, 'Positive x' ); assert.ok( b.manhattanLength() == y, 'Negative y' ); assert.ok( c.manhattanLength() == z, 'Positive z' ); assert.ok( d.manhattanLength() == w, 'Positive w' ); assert.ok( e.manhattanLength() == 0, 'Empty initialization' ); a.set( x, y, z, w ); assert.ok( a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ) + Math.abs( w ), 'All components' ); } ); QUnit.test( 'normalize', ( assert ) => { var a = new Vector4( x, 0, 0, 0 ); var b = new Vector4( 0, - y, 0, 0 ); var c = new Vector4( 0, 0, z, 0 ); var d = new Vector4( 0, 0, 0, - w ); a.normalize(); assert.ok( a.length() == 1, 'Passed!' ); assert.ok( a.x == 1, 'Passed!' ); b.normalize(); assert.ok( b.length() == 1, 'Passed!' ); assert.ok( b.y == - 1, 'Passed!' ); c.normalize(); assert.ok( c.length() == 1, 'Passed!' ); assert.ok( c.z == 1, 'Passed!' ); d.normalize(); assert.ok( d.length() == 1, 'Passed!' ); assert.ok( d.w == - 1, 'Passed!' ); } ); QUnit.test( 'setLength', ( assert ) => { var a = new Vector4( x, 0, 0, 0 ); assert.ok( a.length() == x, 'Passed!' ); a.setLength( y ); assert.ok( a.length() == y, 'Passed!' ); var a = new Vector4( 0, 0, 0, 0 ); assert.ok( a.length() == 0, 'Passed!' ); a.setLength( y ); assert.ok( a.length() == 0, 'Passed!' ); a.setLength(); assert.ok( isNaN( a.length() ), 'Passed!' ); } ); QUnit.todo( 'lerp', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'lerpVectors', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'equals', ( assert ) => { var a = new Vector4( x, 0, z, 0 ); var b = new Vector4( 0, - y, 0, - w ); assert.ok( a.x != b.x, 'Passed!' ); assert.ok( a.y != b.y, 'Passed!' ); assert.ok( a.z != b.z, 'Passed!' ); assert.ok( a.w != b.w, 'Passed!' ); assert.ok( ! a.equals( b ), 'Passed!' ); assert.ok( ! b.equals( a ), 'Passed!' ); a.copy( b ); assert.ok( a.x == b.x, 'Passed!' ); assert.ok( a.y == b.y, 'Passed!' ); assert.ok( a.z == b.z, 'Passed!' ); assert.ok( a.w == b.w, 'Passed!' ); assert.ok( a.equals( b ), 'Passed!' ); assert.ok( b.equals( a ), 'Passed!' ); } ); QUnit.test( 'fromArray', ( assert ) => { var a = new Vector4(); var array = [ 1, 2, 3, 4, 5, 6, 7, 8 ]; a.fromArray( array ); assert.strictEqual( a.x, 1, 'No offset: check x' ); assert.strictEqual( a.y, 2, 'No offset: check y' ); assert.strictEqual( a.z, 3, 'No offset: check z' ); assert.strictEqual( a.w, 4, 'No offset: check w' ); a.fromArray( array, 4 ); assert.strictEqual( a.x, 5, 'With offset: check x' ); assert.strictEqual( a.y, 6, 'With offset: check y' ); assert.strictEqual( a.z, 7, 'With offset: check z' ); assert.strictEqual( a.w, 8, 'With offset: check w' ); } ); QUnit.test( 'toArray', ( assert ) => { var a = new Vector4( x, y, z, w ); var array = a.toArray(); assert.strictEqual( array[ 0 ], x, 'No array, no offset: check x' ); assert.strictEqual( array[ 1 ], y, 'No array, no offset: check y' ); assert.strictEqual( array[ 2 ], z, 'No array, no offset: check z' ); assert.strictEqual( array[ 3 ], w, 'No array, no offset: check w' ); var array = []; a.toArray( array ); assert.strictEqual( array[ 0 ], x, 'With array, no offset: check x' ); assert.strictEqual( array[ 1 ], y, 'With array, no offset: check y' ); assert.strictEqual( array[ 2 ], z, 'With array, no offset: check z' ); assert.strictEqual( array[ 3 ], w, 'With array, no offset: check w' ); var array = []; a.toArray( array, 1 ); assert.strictEqual( array[ 0 ], undefined, 'With array and offset: check [0]' ); assert.strictEqual( array[ 1 ], x, 'With array and offset: check x' ); assert.strictEqual( array[ 2 ], y, 'With array and offset: check y' ); assert.strictEqual( array[ 3 ], z, 'With array and offset: check z' ); assert.strictEqual( array[ 4 ], w, 'With array and offset: check w' ); } ); QUnit.test( 'fromBufferAttribute', ( assert ) => { var a = new Vector4(); var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8 ] ), 4 ); a.fromBufferAttribute( attr, 0 ); assert.strictEqual( a.x, 1, 'Offset 0: check x' ); assert.strictEqual( a.y, 2, 'Offset 0: check y' ); assert.strictEqual( a.z, 3, 'Offset 0: check z' ); assert.strictEqual( a.w, 4, 'Offset 0: check w' ); a.fromBufferAttribute( attr, 1 ); assert.strictEqual( a.x, 5, 'Offset 1: check x' ); assert.strictEqual( a.y, 6, 'Offset 1: check y' ); assert.strictEqual( a.z, 7, 'Offset 1: check z' ); assert.strictEqual( a.w, 8, 'Offset 1: check w' ); } ); // TODO (Itee) refactor/split QUnit.test( 'setX,setY,setZ,setW', ( assert ) => { var a = new Vector4(); assert.ok( a.x == 0, 'Passed!' ); assert.ok( a.y == 0, 'Passed!' ); assert.ok( a.z == 0, 'Passed!' ); assert.ok( a.w == 1, 'Passed!' ); a.setX( x ); a.setY( y ); a.setZ( z ); a.setW( w ); assert.ok( a.x == x, 'Passed!' ); assert.ok( a.y == y, 'Passed!' ); assert.ok( a.z == z, 'Passed!' ); assert.ok( a.w == w, 'Passed!' ); } ); QUnit.test( 'setComponent,getComponent', ( assert ) => { var a = new Vector4(); assert.ok( a.x == 0, 'Passed!' ); assert.ok( a.y == 0, 'Passed!' ); assert.ok( a.z == 0, 'Passed!' ); assert.ok( a.w == 1, 'Passed!' ); a.setComponent( 0, 1 ); a.setComponent( 1, 2 ); a.setComponent( 2, 3 ); a.setComponent( 3, 4 ); assert.ok( a.getComponent( 0 ) == 1, 'Passed!' ); assert.ok( a.getComponent( 1 ) == 2, 'Passed!' ); assert.ok( a.getComponent( 2 ) == 3, 'Passed!' ); assert.ok( a.getComponent( 3 ) == 4, 'Passed!' ); } ); QUnit.test( 'setComponent/getComponent exceptions', ( assert ) => { var a = new Vector4(); assert.throws( function () { a.setComponent( 4, 0 ); }, /index is out of range/, 'setComponent with an out of range index throws Error' ); assert.throws( function () { a.getComponent( 4 ); }, /index is out of range/, 'getComponent with an out of range index throws Error' ); } ); QUnit.test( 'setScalar/addScalar/subScalar', ( assert ) => { var a = new Vector4(); var s = 3; a.setScalar( s ); assert.strictEqual( a.x, s, 'setScalar: check x' ); assert.strictEqual( a.y, s, 'setScalar: check y' ); assert.strictEqual( a.z, s, 'setScalar: check z' ); assert.strictEqual( a.w, s, 'setScalar: check w' ); a.addScalar( s ); assert.strictEqual( a.x, 2 * s, 'addScalar: check x' ); assert.strictEqual( a.y, 2 * s, 'addScalar: check y' ); assert.strictEqual( a.z, 2 * s, 'addScalar: check z' ); assert.strictEqual( a.w, 2 * s, 'addScalar: check w' ); a.subScalar( 2 * s ); assert.strictEqual( a.x, 0, 'subScalar: check x' ); assert.strictEqual( a.y, 0, 'subScalar: check y' ); assert.strictEqual( a.z, 0, 'subScalar: check z' ); assert.strictEqual( a.w, 0, 'subScalar: check w' ); } ); QUnit.test( 'multiply/divide', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( - x, - y, - z, - w ); a.multiplyScalar( - 2 ); assert.ok( a.x == x * - 2, 'Passed!' ); assert.ok( a.y == y * - 2, 'Passed!' ); assert.ok( a.z == z * - 2, 'Passed!' ); assert.ok( a.w == w * - 2, 'Passed!' ); b.multiplyScalar( - 2 ); assert.ok( b.x == 2 * x, 'Passed!' ); assert.ok( b.y == 2 * y, 'Passed!' ); assert.ok( b.z == 2 * z, 'Passed!' ); assert.ok( b.w == 2 * w, 'Passed!' ); a.divideScalar( - 2 ); assert.ok( a.x == x, 'Passed!' ); assert.ok( a.y == y, 'Passed!' ); assert.ok( a.z == z, 'Passed!' ); assert.ok( a.w == w, 'Passed!' ); b.divideScalar( - 2 ); assert.ok( b.x == - x, 'Passed!' ); assert.ok( b.y == - y, 'Passed!' ); assert.ok( b.z == - z, 'Passed!' ); assert.ok( b.w == - w, 'Passed!' ); } ); QUnit.test( 'min/max/clamp', ( assert ) => { var a = new Vector4( x, y, z, w ); var b = new Vector4( - x, - y, - z, - w ); var c = new Vector4(); c.copy( a ).min( b ); assert.ok( c.x == - x, 'Passed!' ); assert.ok( c.y == - y, 'Passed!' ); assert.ok( c.z == - z, 'Passed!' ); assert.ok( c.w == - w, 'Passed!' ); c.copy( a ).max( b ); assert.ok( c.x == x, 'Passed!' ); assert.ok( c.y == y, 'Passed!' ); assert.ok( c.z == z, 'Passed!' ); assert.ok( c.w == w, 'Passed!' ); c.set( - 2 * x, 2 * y, - 2 * z, 2 * w ); c.clamp( b, a ); assert.ok( c.x == - x, 'Passed!' ); assert.ok( c.y == y, 'Passed!' ); assert.ok( c.z == - z, 'Passed!' ); assert.ok( c.w == w, 'Passed!' ); } ); QUnit.test( 'length/lengthSq', ( assert ) => { var a = new Vector4( x, 0, 0, 0 ); var b = new Vector4( 0, - y, 0, 0 ); var c = new Vector4( 0, 0, z, 0 ); var d = new Vector4( 0, 0, 0, w ); var e = new Vector4( 0, 0, 0, 0 ); assert.ok( a.length() == x, 'Passed!' ); assert.ok( a.lengthSq() == x * x, 'Passed!' ); assert.ok( b.length() == y, 'Passed!' ); assert.ok( b.lengthSq() == y * y, 'Passed!' ); assert.ok( c.length() == z, 'Passed!' ); assert.ok( c.lengthSq() == z * z, 'Passed!' ); assert.ok( d.length() == w, 'Passed!' ); assert.ok( d.lengthSq() == w * w, 'Passed!' ); assert.ok( e.length() == 0, 'Passed!' ); assert.ok( e.lengthSq() == 0, 'Passed!' ); a.set( x, y, z, w ); assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z + w * w ), 'Passed!' ); assert.ok( a.lengthSq() == ( x * x + y * y + z * z + w * w ), 'Passed!' ); } ); QUnit.test( 'lerp/clone', ( assert ) => { var a = new Vector4( x, 0, z, 0 ); var b = new Vector4( 0, - y, 0, - w ); assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), 'Passed!' ); assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), 'Passed!' ); assert.ok( a.clone().lerp( b, 0 ).equals( a ), 'Passed!' ); assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, 'Passed!' ); assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, 'Passed!' ); assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, 'Passed!' ); assert.ok( a.clone().lerp( b, 0.5 ).w == - w * 0.5, 'Passed!' ); assert.ok( a.clone().lerp( b, 1 ).equals( b ), 'Passed!' ); } ); QUnit.test( 'iterable', ( assert ) => { var v = new Vector4( 0, 0.3, 0.7, 1 ); var array = [ ...v ]; assert.strictEqual( array[ 0 ], 0, 'Vector4 is iterable.' ); assert.strictEqual( array[ 1 ], 0.3, 'Vector4 is iterable.' ); assert.strictEqual( array[ 2 ], 0.7, 'Vector4 is iterable.' ); assert.strictEqual( array[ 3 ], 1, 'Vector4 is iterable.' ); } ); } ); } );