Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects. Also serves as a base for other classes such as [page:SkinnedMesh].
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
[page:BufferGeometry geometry] — (optional) an instance of [page:BufferGeometry]. Default is a new [page:BufferGeometry].
[page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
See the base [page:Object3D] class for common properties.
An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
Read-only flag to check if a given object is of type [name].
An instance of material derived from the [page:Material] base class or an array of materials, defining the object's appearance. Default is a [page:MeshBasicMaterial].
An array of weights typically from 0-1 that specify how much of the morph is applied. Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
A dictionary of morphTargets based on the morphTarget.name property. Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
See the base [page:Object3D] class for common methods.
Returns a clone of this [name] object and its descendants.
Get the current position of the indicated vertex in local space, taking into account the current animation state of both morph targets and skinning.
Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method, but the results are not ordered.
Updates the morphTargets to have no influence on the object. Resets the [page:Mesh.morphTargetInfluences morphTargetInfluences] and [page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]