import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; import { diffuseColor, metalness, roughness, specularColor } from '../core/PropertyNode.js'; import { mix } from '../math/MathNode.js'; import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js'; import getRoughness from '../functions/material/getRoughness.js'; import physicalLightingModel from '../functions/PhysicalLightingModel.js'; import { float, vec3, vec4 } from '../shadernode/ShaderNode.js'; import { MeshStandardMaterial } from 'three'; const defaultValues = new MeshStandardMaterial(); class MeshStandardNodeMaterial extends NodeMaterial { constructor( parameters ) { super(); this.isMeshStandardNodeMaterial = true; this.colorNode = null; this.opacityNode = null; this.alphaTestNode = null; this.normalNode = null; this.emissiveNode = null; this.metalnessNode = null; this.roughnessNode = null; this.envNode = null; this.lightsNode = null; this.positionNode = null; this.setDefaultValues( defaultValues ); this.setValues( parameters ); } constructLightingModel( /*builder*/ ) { return physicalLightingModel; } constructVariants( { stack } ) { // METALNESS const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness; stack.assign( metalness, metalnessNode ); // ROUGHNESS let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness; roughnessNode = getRoughness.call( { roughness: roughnessNode } ); stack.assign( roughness, roughnessNode ); // SPECULAR COLOR const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessNode ); stack.assign( specularColor, specularColorNode ); // DIFFUSE COLOR stack.assign( diffuseColor, vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) ); } copy( source ) { this.colorNode = source.colorNode; this.opacityNode = source.opacityNode; this.alphaTestNode = source.alphaTestNode; this.normalNode = source.normalNode; this.emissiveNode = source.emissiveNode; this.metalnessNode = source.metalnessNode; this.roughnessNode = source.roughnessNode; this.envNode = source.envNode; this.lightsNode = source.lightsNode; this.positionNode = source.positionNode; return super.copy( source ); } } export default MeshStandardNodeMaterial; addNodeMaterial( MeshStandardNodeMaterial );