import Node, { addNodeClass } from '../core/Node.js'; import { instanceIndex } from '../core/InstanceIndexNode.js'; import { temp } from '../core/VarNode.js'; import { buffer } from './BufferNode.js'; import { normalLocal } from './NormalNode.js'; import { positionLocal } from './PositionNode.js'; import { nodeProxy, vec3, mat3 } from '../shadernode/ShaderNode.js'; class InstanceNode extends Node { constructor( instanceMesh ) { super( 'void' ); this.instanceMesh = instanceMesh; // const instanceBufferNode = buffer( instanceMesh.instanceMatrix.array, 'mat4', instanceMesh.count ); this.instanceMatrixNode = temp( instanceBufferNode.element( instanceIndex ) ); // @TODO: a possible caching issue here? } generate( builder ) { const { instanceMatrixNode } = this; // POSITION const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz; // NORMAL const m = mat3( instanceMatrixNode[ 0 ].xyz, instanceMatrixNode[ 1 ].xyz, instanceMatrixNode[ 2 ].xyz ); const transformedNormal = normalLocal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) ); const instanceNormal = m.mul( transformedNormal ).xyz; // ASSIGNS positionLocal.assign( instancePosition ).build( builder ); normalLocal.assign( instanceNormal ).build( builder ); } } export default InstanceNode; export const instance = nodeProxy( InstanceNode ); addNodeClass( InstanceNode );