import UniformNode from '../core/UniformNode.js'; import { uv } from './UVNode.js'; import { addNodeClass } from '../core/Node.js'; import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js'; let defaultUV; class TextureNode extends UniformNode { constructor( value, uvNode = null, levelNode = null ) { super( value ); this.isTextureNode = true; this.uvNode = uvNode; this.levelNode = levelNode; } getUniformHash( /*builder*/ ) { return this.value.uuid; } getNodeType( /*builder*/ ) { if ( this.value.isDepthTexture === true ) return 'float'; return 'vec4'; } getInputType( /*builder*/ ) { return 'texture'; } getDefaultUV() { return defaultUV || ( defaultUV = uv() ); } construct( builder ) { const properties = builder.getNodeProperties( this ); // let uvNode = this.uvNode; if ( uvNode === null && builder.context.getUVNode ) { uvNode = builder.context.getUVNode( this ); } uvNode || ( uvNode = this.getDefaultUV() ); // let levelNode = this.levelNode; if ( levelNode === null && builder.context.getSamplerLevelNode ) { levelNode = builder.context.getSamplerLevelNode( this ); } // properties.uvNode = uvNode; properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null; } generate( builder, output ) { const { uvNode, levelNode } = builder.getNodeProperties( this ); const texture = this.value; if ( ! texture || texture.isTexture !== true ) { throw new Error( 'TextureNode: Need a three.js texture.' ); } const textureProperty = super.generate( builder, 'property' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeType = this.getNodeType( builder ); const nodeData = builder.getDataFromNode( this ); let propertyName = nodeData.propertyName; if ( propertyName === undefined ) { const uvSnippet = uvNode.build( builder, 'vec2' ); const nodeVar = builder.getVarFromNode( this, nodeType ); propertyName = builder.getPropertyName( nodeVar ); let snippet = null; if ( levelNode && levelNode.isNode === true ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet ); } else { snippet = builder.getTexture( texture, textureProperty, uvSnippet ); } builder.addLineFlowCode( `${propertyName} = ${snippet}` ); nodeData.snippet = snippet; nodeData.propertyName = propertyName; } return builder.format( propertyName, nodeType, output ); } } serialize( data ) { super.serialize( data ); data.value = this.value.toJSON( data.meta ).uuid; } deserialize( data ) { super.deserialize( data ); this.value = data.meta.textures[ data.value ]; } } export default TextureNode; export const texture = nodeProxy( TextureNode ); export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' ); addNodeElement( 'texture', texture ); addNodeClass( TextureNode );