import Node, { addNodeClass } from './Node.js'; import { nodeImmutable, nodeObject, getConstNodeType } from '../shadernode/ShaderNode.js'; class PropertyNode extends Node { constructor( nodeType, name = null ) { super( nodeType ); this.name = name; } getHash( builder ) { return this.name || super.getHash( builder ); } isGlobal( /*builder*/ ) { return true; } generate( builder ) { const nodeVary = builder.getVarFromNode( this, this.getNodeType( builder ) ); const name = this.name; if ( name !== null ) { nodeVary.name = name; } return builder.getPropertyName( nodeVary ); } } export default PropertyNode; export const property = ( name, nodeOrType ) => nodeObject( new PropertyNode( name, getConstNodeType( nodeOrType ) ) ); export const diffuseColor = nodeImmutable( PropertyNode, 'vec4', 'DiffuseColor' ); export const roughness = nodeImmutable( PropertyNode, 'float', 'Roughness' ); export const metalness = nodeImmutable( PropertyNode, 'float', 'Metalness' ); export const specularColor = nodeImmutable( PropertyNode, 'color', 'SpecularColor' ); export const shininess = nodeImmutable( PropertyNode, 'float', 'Shininess' ); addNodeClass( PropertyNode );