import BRDF_Lambert from './BSDF/BRDF_Lambert.js'; import BRDF_BlinnPhong from './BSDF/BRDF_BlinnPhong.js'; import { lightingModel } from '../core/LightingModel.js'; import { diffuseColor } from '../core/PropertyNode.js'; import { materialReflectivity } from '../accessors/MaterialNode.js'; import { transformedNormalView } from '../accessors/NormalNode.js'; import { ShaderNode } from '../shadernode/ShaderNode.js'; const RE_Direct_BlinnPhong = new ShaderNode( ( { lightDirection, lightColor, reflectedLight } ) => { const dotNL = transformedNormalView.dot( lightDirection ).clamp(); const irradiance = dotNL.mul( lightColor ); reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) ); reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong.call( { lightDirection } ) ).mul( materialReflectivity ) ); } ); const RE_IndirectDiffuse_BlinnPhong = new ShaderNode( ( { irradiance, reflectedLight } ) => { reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor } ) ) ); } ); const phongLightingModel = lightingModel( RE_Direct_BlinnPhong, RE_IndirectDiffuse_BlinnPhong ); export default phongLightingModel;