import { LabelElement } from 'flow'; import { BaseNodeEditor } from '../BaseNodeEditor.js'; import { JoinNode, UniformNode, float } from 'three/nodes'; const NULL_VALUE = new UniformNode( 0 ); export class JoinEditor extends BaseNodeEditor { constructor() { const node = new JoinNode(); super( 'Join', node, 175 ); const update = () => { const values = [ xElement.getLinkedObject(), yElement.getLinkedObject(), zElement.getLinkedObject(), wElement.getLinkedObject() ]; let length = 1; if ( values[ 3 ] !== null ) length = 4; else if ( values[ 2 ] !== null ) length = 3; else if ( values[ 1 ] !== null ) length = 2; const nodes = []; for ( let i = 0; i < length; i ++ ) { nodes.push( float( values[ i ] || NULL_VALUE ) ); } node.nodes = nodes; this.invalidate(); }; const xElement = new LabelElement( 'x | r' ).setInput( 1 ).onConnect( update ); const yElement = new LabelElement( 'y | g' ).setInput( 1 ).onConnect( update ); const zElement = new LabelElement( 'z | b' ).setInput( 1 ).onConnect( update ); const wElement = new LabelElement( 'w | a' ).setInput( 1 ).onConnect( update ); this.add( xElement ) .add( yElement ) .add( zElement ) .add( wElement ); update(); } }